Input: Remove ugly [-20,-20] mouse position hack
This was supposed to disappear shortly after To the Moon's release, but it unfortunately survived a bit longer :) The status of the mouse cursor being inside / outside the game window is now properly exposed (in MRI) via MKXP.mouse_in_window.
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@ -80,6 +80,7 @@ RB_METHOD(mriP);
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RB_METHOD(mkxpDataDirectory);
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RB_METHOD(mkxpDataDirectory);
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RB_METHOD(mkxpPuts);
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RB_METHOD(mkxpPuts);
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RB_METHOD(mkxpRawKeyStates);
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RB_METHOD(mkxpRawKeyStates);
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RB_METHOD(mkxpMouseInWindow);
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RB_METHOD(mriRgssMain);
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RB_METHOD(mriRgssMain);
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RB_METHOD(mriRgssStop);
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RB_METHOD(mriRgssStop);
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@ -144,6 +145,7 @@ static void mriBindingInit()
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_rb_define_module_function(mod, "data_directory", mkxpDataDirectory);
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_rb_define_module_function(mod, "data_directory", mkxpDataDirectory);
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_rb_define_module_function(mod, "puts", mkxpPuts);
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_rb_define_module_function(mod, "puts", mkxpPuts);
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_rb_define_module_function(mod, "raw_key_states", mkxpRawKeyStates);
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_rb_define_module_function(mod, "raw_key_states", mkxpRawKeyStates);
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_rb_define_module_function(mod, "mouse_in_window", mkxpMouseInWindow);
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rb_gv_set("MKXP", Qtrue);
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rb_gv_set("MKXP", Qtrue);
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}
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}
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@ -222,6 +224,13 @@ RB_METHOD(mkxpRawKeyStates)
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return str;
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return str;
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}
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}
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RB_METHOD(mkxpMouseInWindow)
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{
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RB_UNUSED_PARAM;
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return rb_bool_new(EventThread::mouseState.inWindow);
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}
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static VALUE rgssMainCb(VALUE block)
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static VALUE rgssMainCb(VALUE block)
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{
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{
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rb_funcall2(block, rb_intern("call"), 0, 0);
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rb_funcall2(block, rb_intern("call"), 0, 0);
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@ -665,9 +665,6 @@ int Input::mouseX()
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{
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{
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RGSSThreadData &rtData = shState->rtData();
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RGSSThreadData &rtData = shState->rtData();
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if (!EventThread::mouseState.inWindow)
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return -20;
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return (EventThread::mouseState.x - rtData.screenOffset.x) * rtData.sizeResoRatio.x;
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return (EventThread::mouseState.x - rtData.screenOffset.x) * rtData.sizeResoRatio.x;
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}
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}
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@ -675,9 +672,6 @@ int Input::mouseY()
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{
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{
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RGSSThreadData &rtData = shState->rtData();
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RGSSThreadData &rtData = shState->rtData();
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if (!EventThread::mouseState.inWindow)
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return -20;
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return (EventThread::mouseState.y - rtData.screenOffset.y) * rtData.sizeResoRatio.y;
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return (EventThread::mouseState.y - rtData.screenOffset.y) * rtData.sizeResoRatio.y;
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}
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}
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