Input: Remove ugly [-20,-20] mouse position hack
This was supposed to disappear shortly after To the Moon's release, but it unfortunately survived a bit longer :) The status of the mouse cursor being inside / outside the game window is now properly exposed (in MRI) via MKXP.mouse_in_window.
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					 2 changed files with 9 additions and 6 deletions
				
			
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			@ -665,9 +665,6 @@ int Input::mouseX()
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{
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	RGSSThreadData &rtData = shState->rtData();
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	if (!EventThread::mouseState.inWindow)
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		return -20;
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	return (EventThread::mouseState.x - rtData.screenOffset.x) * rtData.sizeResoRatio.x;
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}
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			@ -675,9 +672,6 @@ int Input::mouseY()
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{
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	RGSSThreadData &rtData = shState->rtData();
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	if (!EventThread::mouseState.inWindow)
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		return -20;
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	return (EventThread::mouseState.y - rtData.screenOffset.y) * rtData.sizeResoRatio.y;
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}
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