Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false". While at it, also replace the flakey volatile bool flags with proper atomics.
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3a2e560139
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23 changed files with 343 additions and 60 deletions
src
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@ -46,7 +46,7 @@ rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
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{
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rtData->rgssErrorMsg = msg;
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rtData->ethread->requestTerminate();
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rtData->rqTermAck = true;
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rtData->rqTermAck.set();
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}
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static inline const char*
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@ -147,7 +147,7 @@ int rgssThreadFun(void *userdata)
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/* Start script execution */
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scriptBinding->execute();
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threadData->rqTermAck = true;
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threadData->rqTermAck.set();
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threadData->ethread->requestTerminate();
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SharedState::finiInstance();
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@ -276,7 +276,7 @@ int main(int argc, char *argv[])
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eventThread.process(rtData);
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/* Request RGSS thread to stop */
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rtData.rqTerm = true;
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rtData.rqTerm.set();
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/* Wait for RGSS thread response */
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for (int i = 0; i < 1000; ++i)
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