Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false". While at it, also replace the flakey volatile bool flags with proper atomics.
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@ -15,7 +15,6 @@ Missing RGSS3 functionality:
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* Text outline
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* Movie playback
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* F12 reset
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* Audio fade-in
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Some other things might be implemented, but simply not bound yet.
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@ -116,7 +115,6 @@ If a requested font is not found, no error is generated. Instead, a built-in fon
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* wma audio files
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* The Win32API ruby class (for obvious reasons)
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* Restarting the game with F12
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* Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 8192 on modern cards)*
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\* There is an exception to this, called *mega surface*. When a Bitmap bigger than the texture limit is created from a file, it is not stored in VRAM, but regular RAM. Its sole purpose is to be used as a tileset bitmap. Any other operation to it (besides blitting to a regular Bitmap) will result in an error.
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