Message blip delay changed
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@ -5,6 +5,7 @@
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#==============================================================================
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#==============================================================================
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class Window_Message < Window_Selectable
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class Window_Message < Window_Selectable
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BLIP_TIME = 4
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Object Initialization
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# * Object Initialization
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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@ -21,7 +22,7 @@ class Window_Message < Window_Selectable
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@opaque = true # set to false if we're not rendering the window bg
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@opaque = true # set to false if we're not rendering the window bg
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@text_pause = 0
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@text_pause = 0
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@blip = false
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@blip = 0
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# Text drawing flags
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# Text drawing flags
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@text = nil
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@text = nil
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@ -81,7 +82,7 @@ class Window_Message < Window_Selectable
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def refresh
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def refresh
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# Initialize
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# Initialize
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@blip = true
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@blip = BLIP_TIME
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@text = ''
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@text = ''
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y = -1
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y = -1
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@ -183,7 +184,7 @@ class Window_Message < Window_Selectable
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return if !@drawing_text
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return if !@drawing_text
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# Get 1 text character in c (loop until unable to get text)
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# Get 1 text character in c (loop until unable to get text)
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while ((c = @text.slice!(/./m)) != nil)
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while ((c = @text.slice!(0)) != nil)
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# \n
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# \n
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if c == "\n"
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if c == "\n"
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@text_x = 0
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@text_x = 0
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@ -330,9 +331,12 @@ class Window_Message < Window_Selectable
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if @text_pause > 0
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if @text_pause > 0
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@text_pause -= 1
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@text_pause -= 1
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else
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else
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Audio.se_play('Audio/SE/text.wav', 70) unless @text.empty? if @blip
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if @blip >= BLIP_TIME
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@blip = !@blip
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Audio.se_play('Audio/SE/text.wav', 70) unless @text.empty?
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#tick
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@blip = 0
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else
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@blip += 1
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end
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tick
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tick
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end
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end
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else
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else
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