Update glstate.cpp
Fixes the GL blend formula for Subtractive blending
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					 1 changed files with 1 additions and 2 deletions
				
			
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			@ -84,10 +84,9 @@ void GLBlendMode::apply(const BlendType &value)
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		break;
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	case BlendSubstraction :
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		// FIXME Alpha calculation is untested
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		gl.BlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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		gl.BlendFuncSeparate(GL_SRC_ALPHA, GL_ONE,
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		                     GL_ONE,       GL_ONE);
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		                     GL_ZERO,      GL_ONE);
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		break;
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	}
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}
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