Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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32 changed files with 222 additions and 222 deletions
src
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@ -21,7 +21,7 @@
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#include "sprite.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "bitmap.h"
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#include "etc.h"
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#include "etc-internal.h"
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@ -325,7 +325,7 @@ void Sprite::draw()
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if (renderEffect)
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{
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SpriteShader &shader = gState->spriteShader();
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SpriteShader &shader = shState->spriteShader();
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shader.bind();
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shader.applyViewportProj();
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@ -347,7 +347,7 @@ void Sprite::draw()
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}
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else
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{
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SimpleSpriteShader &shader = gState->simpleSpriteShader();
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SimpleSpriteShader &shader = shState->simpleSpriteShader();
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shader.bind();
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shader.setSpriteMat(p->trans.getMatrix());
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