Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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32 changed files with 222 additions and 222 deletions
src
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@ -25,7 +25,7 @@
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_ttf.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "eventthread.h"
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#include "debuglogger.h"
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@ -100,7 +100,7 @@ int rgssThreadFun(void *userdata)
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DebugLogger dLogger;
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GlobalState::initInstance(threadData);
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SharedState::initInstance(threadData);
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/* Start script execution */
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scriptBinding->execute();
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@ -108,7 +108,7 @@ int rgssThreadFun(void *userdata)
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threadData->rqTermAck = true;
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threadData->ethread->requestTerminate();
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GlobalState::finiInstance();
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SharedState::finiInstance();
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SDL_GL_DeleteContext(ctx);
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