Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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807bee5748
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32 changed files with 222 additions and 222 deletions
src
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@ -20,7 +20,7 @@
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*/
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#include "input.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "eventthread.h"
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#include "exception.h"
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#include "util.h"
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@ -552,7 +552,7 @@ Input::Input()
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void Input::update()
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{
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gState->checkShutdown();
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shState->checkShutdown();
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p->swapBuffers();
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p->clearBuffer();
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@ -614,13 +614,13 @@ int Input::dir8Value()
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int Input::mouseX()
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{
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RGSSThreadData &rtData = gState->rtData();
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RGSSThreadData &rtData = shState->rtData();
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return (EventThread::mouseState.x - rtData.screenOffset.x) * rtData.sizeResoRatio.x;
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}
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int Input::mouseY()
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{
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RGSSThreadData &rtData = gState->rtData();
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RGSSThreadData &rtData = shState->rtData();
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return (EventThread::mouseState.y - rtData.screenOffset.y) * rtData.sizeResoRatio.y;
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}
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