Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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32 changed files with 222 additions and 222 deletions
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@ -27,7 +27,7 @@
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#include "SDL2/SDL_timer.h"
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#include "SDL2/SDL_thread.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "graphics.h"
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#include "string.h"
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@ -361,7 +361,7 @@ void EventThread::showMessageBox(const char *body, int flags)
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SDL_PushEvent(&event);
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/* Keep repainting screen while box is open */
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gState->graphics().repaintWait(&msgBoxDone);
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shState->graphics().repaintWait(&msgBoxDone);
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/* Prevent endless loops */
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resetInputStates();
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}
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