Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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parent
807bee5748
commit
cb6f73f7df
32 changed files with 222 additions and 222 deletions
src
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@ -21,7 +21,7 @@
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#include "audio.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "util.h"
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#include "intrulist.h"
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#include "filesystem.h"
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@ -123,7 +123,7 @@ struct MusicEntity
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currentData.close();
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currentData =
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gState->fileSystem().openRead(filename.constData(), FileSystem::Audio);
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shState->fileSystem().openRead(filename.constData(), FileSystem::Audio);
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if (!this->music.openFromStream(currentData))
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return;
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@ -319,7 +319,7 @@ private:
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// {
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// /* Buffer not in cashe, needs to be loaded */
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// SDL_RWops ops;
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// gState->fileSystem().openRead(ops, filename, FileSystem::Audio);
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// shState->fileSystem().openRead(ops, filename, FileSystem::Audio);
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// Mix_Chunk *sdlBuffer = Mix_LoadWAV_RW(&ops, 1);
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@ -435,7 +435,7 @@ private:
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/* Buffer not in cashe, needs to be loaded */
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FileStream data =
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gState->fileSystem().openRead(filename, FileSystem::Audio);
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shState->fileSystem().openRead(filename, FileSystem::Audio);
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buffer = new SoundBuffer;
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buffer->sfBuffer.loadFromStream(data);
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