Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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32 changed files with 222 additions and 222 deletions
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@ -21,7 +21,7 @@
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#include "binding.h"
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#include "binding-util.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "eventthread.h"
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#include "filesystem.h"
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@ -101,7 +101,7 @@ static void mriBindingInit()
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static void
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showMsg(const QByteArray &msg)
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{
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gState->eThread().showMessageBox(msg.constData());
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shState->eThread().showMessageBox(msg.constData());
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}
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static void printP(int argc, VALUE *argv,
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@ -185,7 +185,7 @@ struct Script
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static void runRMXPScripts()
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{
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const QByteArray &scriptPack = gState->rtData().config.game.scripts;
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const QByteArray &scriptPack = shState->rtData().config.game.scripts;
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if (scriptPack.isEmpty())
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{
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@ -193,7 +193,7 @@ static void runRMXPScripts()
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return;
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}
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if (!gState->fileSystem().exists(scriptPack.constData()))
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if (!shState->fileSystem().exists(scriptPack.constData()))
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{
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showMsg("Unable to open '" + scriptPack + "'");
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return;
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@ -290,11 +290,11 @@ static void mriBindingExecute()
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ruby_setup();
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RbData rbData;
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gState->setBindingData(&rbData);
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shState->setBindingData(&rbData);
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mriBindingInit();
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QByteArray &customScript = gState->rtData().config.customScript;
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QByteArray &customScript = shState->rtData().config.customScript;
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if (!customScript.isEmpty())
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runCustomScript(customScript.constData());
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else
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@ -315,7 +315,7 @@ static void mriBindingExecute()
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ruby_cleanup(0);
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gState->rtData().rqTermAck = true;
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shState->rtData().rqTermAck = true;
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}
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static void mriBindingTerminate()
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