Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros 'gState' and 'glState'. The former is now 'shState'.
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32 changed files with 222 additions and 222 deletions
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@ -20,7 +20,7 @@
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*/
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#include "audio.h"
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#include "globalstate.h"
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#include "sharedstate.h"
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#include "binding-util.h"
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#include "exception.h"
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@ -32,13 +32,13 @@
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int volume = 100; \
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int pitch = 100; \
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rb_get_args(argc, argv, "z|ii", &filename, &volume, &pitch, RB_ARG_END); \
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GUARD_EXC( gState->audio().entity##Play(filename, volume, pitch); ) \
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GUARD_EXC( shState->audio().entity##Play(filename, volume, pitch); ) \
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return Qnil; \
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} \
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RB_METHOD(audio_##entity##Stop) \
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{ \
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RB_UNUSED_PARAM; \
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gState->audio().entity##Stop(); \
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shState->audio().entity##Stop(); \
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return Qnil; \
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}
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@ -48,7 +48,7 @@ RB_METHOD(audio_##entity##Fade) \
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RB_UNUSED_PARAM; \
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int time; \
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rb_get_args(argc, argv, "i", &time, RB_ARG_END); \
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gState->audio().bgmFade(time); \
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shState->audio().bgmFade(time); \
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return Qnil; \
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}
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