Pass value object attributes by reference (instead of pointer)

This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.

Also removes a couple of superfluous attribute macros.
This commit is contained in:
Jonas Kulla 2014-10-25 23:33:41 +02:00
parent 5549ff78f0
commit c9d5059238
29 changed files with 92 additions and 110 deletions

View file

@ -706,6 +706,7 @@ void Window::update()
DEF_ATTR_SIMPLE(Window, X, int, p->position.x)
DEF_ATTR_SIMPLE(Window, Y, int, p->position.y)
DEF_ATTR_SIMPLE(Window, CursorRect, Rect&, *p->cursorRect)
DEF_ATTR_RD_SIMPLE(Window, Windowskin, Bitmap*, p->windowskin)
DEF_ATTR_RD_SIMPLE(Window, Contents, Bitmap*, p->contents)
@ -720,8 +721,6 @@ DEF_ATTR_RD_SIMPLE(Window, Opacity, int, p->opacity)
DEF_ATTR_RD_SIMPLE(Window, BackOpacity, int, p->backOpacity)
DEF_ATTR_RD_SIMPLE(Window, ContentsOpacity, int, p->contentsOpacity)
DEF_ATTR_OBJ_VALUE(Window, CursorRect, Rect*, p->cursorRect)
void Window::setWindowskin(Bitmap *value)
{
guardDisposed();