Pass value object attributes by reference (instead of pointer)
This underlines that no reference inside the setter is taken, and that these attributes are non-nullable. Also removes a couple of superfluous attribute macros.
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5549ff78f0
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c9d5059238
29 changed files with 92 additions and 110 deletions
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@ -53,10 +53,10 @@ RB_METHOD(windowVXInitialize)
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w->initDynAttribs();
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wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType);
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wrapProperty(self, &w->getCursorRect(), "cursor_rect", RectType);
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if (rgssVer >= 3)
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wrapProperty(self, w->getTone(), "tone", ToneType);
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wrapProperty(self, &w->getTone(), "tone", ToneType);
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Bitmap *contents = new Bitmap(1, 1);
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VALUE contentsObj = wrapObject(contents, BitmapType);
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