Pass value object attributes by reference (instead of pointer)
This underlines that no reference inside the setter is taken, and that these attributes are non-nullable. Also removes a couple of superfluous attribute macros.
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29 changed files with 92 additions and 110 deletions
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@ -64,9 +64,9 @@ RB_METHOD(viewportInitialize)
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/* Wrap property objects */
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v->initDynAttribs();
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wrapProperty(self, v->getRect(), "rect", RectType);
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wrapProperty(self, v->getColor(), "color", ColorType);
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wrapProperty(self, v->getTone(), "tone", ToneType);
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wrapProperty(self, &v->getRect(), "rect", RectType);
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wrapProperty(self, &v->getColor(), "color", ColorType);
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wrapProperty(self, &v->getTone(), "tone", ToneType);
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/* 'elements' holds all SceneElements that become children
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* of this viewport, so we can dispose them when the viewport
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