Tilemap: Don't emit draw with zero quads
This is illegal on some mobile drivers.
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					 1 changed files with 3 additions and 0 deletions
				
			
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					@ -1000,6 +1000,9 @@ void GroundLayer::updateVboCount()
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void GroundLayer::draw()
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					void GroundLayer::draw()
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{
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					{
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						if (p->groundVert.size() == 0)
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							return;
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	ShaderBase *shader;
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						ShaderBase *shader;
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	p->bindShader(shader);
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						p->bindShader(shader);
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