Tilemap: Don't emit draw with zero quads
This is illegal on some mobile drivers.
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@ -1000,6 +1000,9 @@ void GroundLayer::updateVboCount()
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void GroundLayer::draw()
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void GroundLayer::draw()
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{
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{
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if (p->groundVert.size() == 0)
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return;
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ShaderBase *shader;
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ShaderBase *shader;
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p->bindShader(shader);
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p->bindShader(shader);
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