Allow inserting GL string markers (GREMEDY_string_marker)

This commit is contained in:
Jonas Kulla 2014-11-29 17:33:39 +01:00
parent 5979c5f778
commit bc31922c33
3 changed files with 27 additions and 1 deletions

View File

@ -22,6 +22,11 @@
#ifndef DEBUGLOGGER_H
#define DEBUGLOGGER_H
#include "gl-fun.h"
#include <stdio.h>
#include <algorithm>
struct DebugLoggerPrivate;
class DebugLogger
@ -34,4 +39,13 @@ private:
DebugLoggerPrivate *p;
};
#define GL_MARKER(format, ...) \
if (gl.StringMarker) \
{ \
char buf[128]; \
int len = snprintf(buf, sizeof(buf), format, ##__VA_ARGS__); \
gl.StringMarker(std::min<size_t>(len, sizeof(buf)), buf); \
}
#endif // DEBUGLOGGER_H

View File

@ -172,6 +172,13 @@ void initGLFunctions()
GL_DEBUG_KHR_FUN;
}
if (HAVE_EXT(GREMEDY_string_marker))
{
#undef EXT_SUFFIX
#define EXT_SUFFIX "GREMEDY"
GL_GREMEMDY_FUN;
}
/* Misc caps */
if (!gles || glMajor >= 3 || HAVE_EXT(EXT_unpack_subimage))
gl.unpack_subimage = true;

View File

@ -55,9 +55,10 @@ typedef void (APIENTRYP _PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GL
typedef void (APIENTRYP _PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP _PFNGLACTIVETEXTUREPROC) (GLenum texture);
/* Debug callback */
/* Debugging */
typedef void (APIENTRY * _GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void *userParam);
typedef void (APIENTRYP _PFNGLDEBUGMESSAGECALLBACKPROC) (_GLDEBUGPROC callback, const void *userParam);
typedef void (APIENTRYP _PFNGLSTRINGMARKERPROC) (GLsizei len, const GLvoid *string);
/* Buffer object */
typedef void (APIENTRYP _PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
@ -193,6 +194,9 @@ typedef void (APIENTRYP _PFNGLBINDVERTEXARRAYPROC) (GLuint array);
#define GL_DEBUG_KHR_FUN \
GL_FUN(DebugMessageCallback, _PFNGLDEBUGMESSAGECALLBACKPROC)
#define GL_GREMEMDY_FUN \
GL_FUN(StringMarker, _PFNGLSTRINGMARKERPROC)
struct GLFunctions
{
@ -203,6 +207,7 @@ struct GLFunctions
GL_FBO_BLIT_FUN
GL_VAO_FUN
GL_DEBUG_KHR_FUN
GL_GREMEMDY_FUN
bool glsles;
bool unpack_subimage;