Minor code move
Move animation based state data together and add comments
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@ -179,6 +179,18 @@ static const Position positions[] =
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static elementsN(positions);
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static elementsN(positions);
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/* Autotile animation */
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static const uint8_t atAnimation[16*4] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
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};
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static elementsN(atAnimation);
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/* Flash tiles pulsing opacity */
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static const uint8_t flashAlpha[] =
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static const uint8_t flashAlpha[] =
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{
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{
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/* Fade in */
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/* Fade in */
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@ -1220,16 +1232,6 @@ Tilemap::~Tilemap()
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dispose();
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dispose();
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}
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}
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static const uchar atAnimation[16*4] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
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};
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static elementsN(atAnimation);
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void Tilemap::update()
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void Tilemap::update()
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{
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{
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if (!p->tilemapReady)
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if (!p->tilemapReady)
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