Deploying to built from  @ 2f50155ad7 🚀
				
					
				
			This commit is contained in:
		
							parent
							
								
									2c8df35ec7
								
							
						
					
					
						commit
						ba28fbffbd
					
				
					 6 changed files with 893 additions and 247 deletions
				
			
		
							
								
								
									
										515
									
								
								index.html
									
										
									
									
									
								
							
							
						
						
									
										515
									
								
								index.html
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -8,6 +8,7 @@
 | 
			
		|||
    <script src="js/localforage.min.js"></script>
 | 
			
		||||
    <script src="js/drive.js"></script>
 | 
			
		||||
    <script src="gameasync/mapping.js"></script>
 | 
			
		||||
    <script src="gameasync/bitmap-map.js"></script>
 | 
			
		||||
 | 
			
		||||
    <title>MKXP</title>
 | 
			
		||||
    <style>
 | 
			
		||||
| 
						 | 
				
			
			@ -74,8 +75,8 @@
 | 
			
		|||
 | 
			
		||||
        #fullscreen {
 | 
			
		||||
            position: fixed;
 | 
			
		||||
            bottom: 20px;
 | 
			
		||||
            right: 20px;
 | 
			
		||||
            bottom: 10px;
 | 
			
		||||
            right: 10px;
 | 
			
		||||
            opacity: 0.5;
 | 
			
		||||
            cursor: pointer;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -83,8 +84,8 @@
 | 
			
		|||
            opacity: 1;
 | 
			
		||||
        }
 | 
			
		||||
        #fullscreen > svg {
 | 
			
		||||
            height: 25px;
 | 
			
		||||
            width: 25px;
 | 
			
		||||
            height: 20px;
 | 
			
		||||
            width: 20px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #progress {
 | 
			
		||||
| 
						 | 
				
			
			@ -129,11 +130,14 @@
 | 
			
		|||
        #d-right { transform: translateX(100%); }
 | 
			
		||||
        #ap-b { transform: translate(-130%, 90%); }
 | 
			
		||||
        #ap-c { transform: translate(-15%, -25%); }
 | 
			
		||||
        #ap-a {
 | 
			
		||||
        #ap-a, #ap-ka {
 | 
			
		||||
            height: 7vh; max-height: 7vw;
 | 
			
		||||
            width: 7vh; max-width: 7vw;
 | 
			
		||||
            top: 50%;
 | 
			
		||||
            transform: translate(25%, 25%);
 | 
			
		||||
            transform: translate(60%, -30%);
 | 
			
		||||
        }
 | 
			
		||||
        #ap-ka {
 | 
			
		||||
            transform: translate(-20%, 70%);
 | 
			
		||||
        }
 | 
			
		||||
    </style>
 | 
			
		||||
  </head>
 | 
			
		||||
| 
						 | 
				
			
			@ -158,6 +162,7 @@
 | 
			
		|||
            <div id="ap-c"></div>
 | 
			
		||||
            <div id="ap-b"></div>
 | 
			
		||||
            <div id="ap-a"></div>
 | 
			
		||||
            <div id="ap-ka"></div>
 | 
			
		||||
        </div>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -173,284 +178,304 @@
 | 
			
		|||
    </div>
 | 
			
		||||
 | 
			
		||||
    <script type='text/javascript'>
 | 
			
		||||
      var namespace = 'kne';
 | 
			
		||||
      var wTitle = 'KN_E'
 | 
			
		||||
        var namespace = 'kne';
 | 
			
		||||
        var wTitle = 'KN_E'
 | 
			
		||||
 | 
			
		||||
      window.saveFile = function(filename) {
 | 
			
		||||
          const buf = FS.readFile('/game/' + filename);
 | 
			
		||||
          const b64 = _bytesToBase64(buf);
 | 
			
		||||
          localforage.setItem(namespace + filename, b64);
 | 
			
		||||
        window.saveFile = function(filename) {
 | 
			
		||||
            const buf = FS.readFile('/game/' + filename);
 | 
			
		||||
            const b64 = _bytesToBase64(buf);
 | 
			
		||||
            localforage.setItem(namespace + filename, b64);
 | 
			
		||||
 | 
			
		||||
          localforage.getItem(namespace, function(err, res) {
 | 
			
		||||
              if (err || !res) res = {};
 | 
			
		||||
              res[filename] = 1;
 | 
			
		||||
              localforage.setItem(namespace, res);
 | 
			
		||||
          });
 | 
			
		||||
      };
 | 
			
		||||
            localforage.getItem(namespace, function(err, res) {
 | 
			
		||||
                if (err || !res) res = {};
 | 
			
		||||
                res[filename] = 1;
 | 
			
		||||
                localforage.setItem(namespace, res);
 | 
			
		||||
            });
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
      var loadFiles = function() {
 | 
			
		||||
          localforage.getItem(namespace, function(err, res) {
 | 
			
		||||
              if (err || !res) return;
 | 
			
		||||
        var loadFiles = function() {
 | 
			
		||||
            localforage.getItem(namespace, function(err, res) {
 | 
			
		||||
                if (err || !res) return;
 | 
			
		||||
 | 
			
		||||
              const keys = Object.keys(res);
 | 
			
		||||
                const keys = Object.keys(res);
 | 
			
		||||
 | 
			
		||||
              console.log('Locally stored savefiles', keys);
 | 
			
		||||
                console.log('Locally stored savefiles', keys);
 | 
			
		||||
 | 
			
		||||
              keys.forEach((key) => {
 | 
			
		||||
                  localforage.getItem(namespace + key, (err, res) => {
 | 
			
		||||
                      if (err) return;
 | 
			
		||||
 | 
			
		||||
                      const buf = _base64ToBytes(res);
 | 
			
		||||
                      FS.writeFile('/game/' + key, buf);
 | 
			
		||||
                  });
 | 
			
		||||
              });
 | 
			
		||||
          });
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      var createDummies = function() {
 | 
			
		||||
          // Base directory
 | 
			
		||||
          FS.mkdir('/game');
 | 
			
		||||
 | 
			
		||||
          // Create dummy objects
 | 
			
		||||
          Object.values(mapping).forEach((file) => {
 | 
			
		||||
              // Get filename
 | 
			
		||||
              const filename = '/game/' + file.split("?")[0];
 | 
			
		||||
 | 
			
		||||
              // Check if folder
 | 
			
		||||
              if (file.endsWith('h=')) {
 | 
			
		||||
                  return FS.mkdir(filename);
 | 
			
		||||
              }
 | 
			
		||||
 | 
			
		||||
              // Create dummy file
 | 
			
		||||
              FS.writeFile(filename, '1');
 | 
			
		||||
          });
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
      var Module = {
 | 
			
		||||
        preRun: [createDummies],
 | 
			
		||||
        postRun: [loadFiles],
 | 
			
		||||
        noAudioDecoding: true,
 | 
			
		||||
        print: (function() {
 | 
			
		||||
          return function(text) {
 | 
			
		||||
            console.log(text);
 | 
			
		||||
          };
 | 
			
		||||
        })(),
 | 
			
		||||
        printErr: function(text) {
 | 
			
		||||
          if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
 | 
			
		||||
          console.error(text);
 | 
			
		||||
        },
 | 
			
		||||
        canvas: (function() {
 | 
			
		||||
          var canvas = document.getElementById('canvas');
 | 
			
		||||
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
 | 
			
		||||
 | 
			
		||||
          return canvas;
 | 
			
		||||
        })(),
 | 
			
		||||
        setStatus: function(text) {
 | 
			
		||||
                keys.forEach((key) => {
 | 
			
		||||
                    localforage.getItem(namespace + key, (err, res) => {
 | 
			
		||||
                        if (err) return;
 | 
			
		||||
 | 
			
		||||
                        const buf = _base64ToBytes(res);
 | 
			
		||||
                        FS.writeFile('/game/' + key, buf);
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
      window.setBusy = function() {
 | 
			
		||||
          document.getElementById('spinner').style.opacity = "0.5";
 | 
			
		||||
      };
 | 
			
		||||
        var createDummies = function() {
 | 
			
		||||
            // Base directory
 | 
			
		||||
            FS.mkdir('/game');
 | 
			
		||||
 | 
			
		||||
      window.setNotBusy = function() {
 | 
			
		||||
          document.getElementById('spinner').style.opacity = "0";
 | 
			
		||||
      };
 | 
			
		||||
            // Create dummy objects
 | 
			
		||||
            Object.values(mapping).forEach((file) => {
 | 
			
		||||
                // Get filename
 | 
			
		||||
                const filename = '/game/' + file.split("?")[0];
 | 
			
		||||
 | 
			
		||||
      function fullscreen() {
 | 
			
		||||
                // Check if folder
 | 
			
		||||
                if (file.endsWith('h=')) {
 | 
			
		||||
                    return FS.mkdir(filename);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Create dummy file
 | 
			
		||||
                FS.writeFile(filename, '1');
 | 
			
		||||
            });
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        var Module = {
 | 
			
		||||
            preRun: [createDummies],
 | 
			
		||||
            postRun: [loadFiles],
 | 
			
		||||
            noAudioDecoding: true,
 | 
			
		||||
            print: (function() {
 | 
			
		||||
                return function(text) {
 | 
			
		||||
                    console.log(text);
 | 
			
		||||
                };
 | 
			
		||||
            })(),
 | 
			
		||||
            printErr: function(text) {
 | 
			
		||||
                if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
 | 
			
		||||
                console.error(text);
 | 
			
		||||
            },
 | 
			
		||||
            canvas: (function() {
 | 
			
		||||
                var canvas = document.getElementById('canvas');
 | 
			
		||||
                canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
 | 
			
		||||
 | 
			
		||||
                return canvas;
 | 
			
		||||
            })(),
 | 
			
		||||
            setStatus: function(text) {}
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        window.setBusy = function() {
 | 
			
		||||
            document.getElementById('spinner').style.opacity = "0.5";
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        window.setNotBusy = function() {
 | 
			
		||||
            document.getElementById('spinner').style.opacity = "0";
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        function fullscreen() {
 | 
			
		||||
            document.getElementById('main').requestFullscreen();
 | 
			
		||||
            screen.orientation.lock("landscape")
 | 
			
		||||
      }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
      window.onerror = function() {
 | 
			
		||||
          console.error("An error occured!")
 | 
			
		||||
      };
 | 
			
		||||
        window.onerror = function() {
 | 
			
		||||
            console.error("An error occured!")
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
      window.fileLoadedAsync = function(file) {
 | 
			
		||||
          document.title = wTitle;
 | 
			
		||||
        function preloadList(jsonArray) {
 | 
			
		||||
            jsonArray.forEach((f) => {
 | 
			
		||||
                const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
 | 
			
		||||
                if (!url) return;
 | 
			
		||||
 | 
			
		||||
          if (!(/.*Map.*rxdata/i.test(file))) return;
 | 
			
		||||
                // Preload the asset
 | 
			
		||||
                fetch('gameasync/' + url).then().catch();
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
          fetch('preload/' + file + '.json')
 | 
			
		||||
              .then(function(response) {
 | 
			
		||||
                  return response.json();
 | 
			
		||||
              })
 | 
			
		||||
              .then(function(jsonResponse) {
 | 
			
		||||
                  jsonResponse.forEach((f) => {
 | 
			
		||||
                      const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
 | 
			
		||||
                      if (!url) return;
 | 
			
		||||
        window.fileLoadedAsync = function(file) {
 | 
			
		||||
            document.title = wTitle;
 | 
			
		||||
 | 
			
		||||
                      // Preload the asset
 | 
			
		||||
                      setTimeout(() => {
 | 
			
		||||
                          fetch('gameasync/' + url).then().catch();
 | 
			
		||||
                      }, 1000);
 | 
			
		||||
                  });
 | 
			
		||||
              });
 | 
			
		||||
      };
 | 
			
		||||
            if (!(/.*Map.*rxdata/i.test(file))) return;
 | 
			
		||||
 | 
			
		||||
      var hideTimer = 0;
 | 
			
		||||
      function getLazyAsset(url, filename, callback) {
 | 
			
		||||
          const xhr = new XMLHttpRequest();
 | 
			
		||||
          const pdiv = document.getElementById("progress");
 | 
			
		||||
          let showTimer = 0;
 | 
			
		||||
          let abortTimer = 0;
 | 
			
		||||
            fetch('preload/' + file + '.json')
 | 
			
		||||
                .then(function(response) {
 | 
			
		||||
                    return response.json();
 | 
			
		||||
                })
 | 
			
		||||
                .then(function(jsonResponse) {
 | 
			
		||||
                    setTimeout(() => {
 | 
			
		||||
                        preloadList(jsonResponse);
 | 
			
		||||
                    }, 200);
 | 
			
		||||
                });
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
          const retry = () => {
 | 
			
		||||
              xhr.abort();
 | 
			
		||||
              getLazyAsset(url, filename, callback);
 | 
			
		||||
          }
 | 
			
		||||
        var hideTimer = 0;
 | 
			
		||||
        function getLazyAsset(url, filename, callback) {
 | 
			
		||||
            const xhr = new XMLHttpRequest();
 | 
			
		||||
            xhr.responseType = "arraybuffer";
 | 
			
		||||
            const pdiv = document.getElementById("progress");
 | 
			
		||||
            let showTimer = 0;
 | 
			
		||||
            let abortTimer = 0;
 | 
			
		||||
 | 
			
		||||
          xhr.onreadystatechange = function() {
 | 
			
		||||
              if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
 | 
			
		||||
                  pdiv.innerHTML = `${filename} - done`;
 | 
			
		||||
                  hideTimer = setTimeout(() => {
 | 
			
		||||
                      pdiv.style.opacity = '0';
 | 
			
		||||
                      hideTimer = 0;
 | 
			
		||||
                  }, 500);
 | 
			
		||||
                  callback();
 | 
			
		||||
            const retry = () => {
 | 
			
		||||
                xhr.abort();
 | 
			
		||||
                getLazyAsset(url, filename, callback);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
                  clearTimeout(showTimer);
 | 
			
		||||
                  clearTimeout(abortTimer);
 | 
			
		||||
              }
 | 
			
		||||
          }
 | 
			
		||||
          xhr.onprogress = function (event) {
 | 
			
		||||
              const loaded = Math.round(event.loaded / 1024);
 | 
			
		||||
              const total = Math.round(event.total / 1024);
 | 
			
		||||
              pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
 | 
			
		||||
 | 
			
		||||
              clearTimeout(abortTimer);
 | 
			
		||||
              abortTimer = setTimeout(retry, 3000);
 | 
			
		||||
          };
 | 
			
		||||
          xhr.open('GET', url);
 | 
			
		||||
          xhr.send();
 | 
			
		||||
 | 
			
		||||
          pdiv.innerHTML = `${filename} - starting`;
 | 
			
		||||
 | 
			
		||||
          showTimer = setTimeout(() => {
 | 
			
		||||
              pdiv.style.opacity = '0.5';
 | 
			
		||||
          }, 100);
 | 
			
		||||
 | 
			
		||||
          abortTimer = setTimeout(retry, 3000);
 | 
			
		||||
 | 
			
		||||
          if (hideTimer) {
 | 
			
		||||
              clearTimeout(hideTimer);
 | 
			
		||||
              hideTimer = 0;
 | 
			
		||||
          }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      document.title = wTitle;
 | 
			
		||||
    </script>
 | 
			
		||||
 | 
			
		||||
    <script>
 | 
			
		||||
      // Load wasm then initialize
 | 
			
		||||
      setTimeout(() => {
 | 
			
		||||
          getLazyAsset('mkxp.wasm', 'Game engine', () => {
 | 
			
		||||
              const s = document.createElement('script');
 | 
			
		||||
              s.setAttribute('src', 'mkxp.js');
 | 
			
		||||
              document.body.appendChild(s);
 | 
			
		||||
          });
 | 
			
		||||
      }, 500);
 | 
			
		||||
 | 
			
		||||
    function simulateKeyEvent(eventType, keyCode, charCode) {
 | 
			
		||||
        var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
 | 
			
		||||
        if (e.initEvent) e.initEvent(eventType, true, true);
 | 
			
		||||
 | 
			
		||||
        e.keyCode = keyCode;
 | 
			
		||||
        e.which = keyCode;
 | 
			
		||||
        e.charCode = charCode;
 | 
			
		||||
 | 
			
		||||
        // Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
 | 
			
		||||
        if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
 | 
			
		||||
            for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
 | 
			
		||||
                if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
 | 
			
		||||
                    && JSEvents.eventHandlers[i].eventTypeString == eventType) {
 | 
			
		||||
                    JSEvents.eventHandlers[i].handlerFunc(e);
 | 
			
		||||
            xhr.onreadystatechange = function() {
 | 
			
		||||
                if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
 | 
			
		||||
                    pdiv.innerHTML = `${filename} - done`;
 | 
			
		||||
                    hideTimer = setTimeout(() => {
 | 
			
		||||
                        pdiv.style.opacity = '0';
 | 
			
		||||
                        hideTimer = 0;
 | 
			
		||||
                    }, 500);
 | 
			
		||||
                    clearTimeout(showTimer);
 | 
			
		||||
                    clearTimeout(abortTimer);
 | 
			
		||||
                    callback(xhr.response);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Dispatch to browser for real (use this if page uses SDL or something else for event handling):
 | 
			
		||||
            Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
            xhr.onprogress = function (event) {
 | 
			
		||||
                const loaded = Math.round(event.loaded / 1024);
 | 
			
		||||
                const total = Math.round(event.total / 1024);
 | 
			
		||||
                pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
 | 
			
		||||
 | 
			
		||||
    // Mappings
 | 
			
		||||
    const keyMap = {};
 | 
			
		||||
    const keysDown = {};
 | 
			
		||||
                clearTimeout(abortTimer);
 | 
			
		||||
                abortTimer = setTimeout(retry, 3000);
 | 
			
		||||
            };
 | 
			
		||||
            xhr.open('GET', url);
 | 
			
		||||
            xhr.send();
 | 
			
		||||
 | 
			
		||||
    /** Add virtual key binding */
 | 
			
		||||
    function bindKey(elem, key) {
 | 
			
		||||
        keyMap[elem] = key;
 | 
			
		||||
        const ne = document.getElementById(elem);
 | 
			
		||||
            pdiv.innerHTML = `${filename} - starting`;
 | 
			
		||||
 | 
			
		||||
        ne.addEventListener('touchstart', function(e) {
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            simulateKeyEvent('keydown', key);
 | 
			
		||||
            keysDown[e.target.id] = elem;
 | 
			
		||||
        });
 | 
			
		||||
        ne.addEventListener('touchend', function(e) {
 | 
			
		||||
            e.preventDefault();
 | 
			
		||||
            if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
 | 
			
		||||
                simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
 | 
			
		||||
            showTimer = setTimeout(() => {
 | 
			
		||||
                pdiv.style.opacity = '0.5';
 | 
			
		||||
            }, 100);
 | 
			
		||||
 | 
			
		||||
            abortTimer = setTimeout(retry, 3000);
 | 
			
		||||
 | 
			
		||||
            if (hideTimer) {
 | 
			
		||||
                clearTimeout(hideTimer);
 | 
			
		||||
                hideTimer = 0;
 | 
			
		||||
            }
 | 
			
		||||
            keysDown[e.target.id] = 0;
 | 
			
		||||
        });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ne.addEventListener('touchmove', function(event) {
 | 
			
		||||
            const myLocation = event.changedTouches[0];
 | 
			
		||||
            const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
 | 
			
		||||
            const origTarget = keysDown[myLocation.target.id];
 | 
			
		||||
        document.title = wTitle;
 | 
			
		||||
 | 
			
		||||
            if (origTarget !== realTarget) {
 | 
			
		||||
                if (origTarget) {
 | 
			
		||||
                    simulateKeyEvent('keyup', keyMap[origTarget]);
 | 
			
		||||
                    keysDown[myLocation.target.id] = 0;
 | 
			
		||||
                }
 | 
			
		||||
                if (keyMap[realTarget]) {
 | 
			
		||||
                    simulateKeyEvent('keydown', keyMap[realTarget]);
 | 
			
		||||
                    keysDown[myLocation.target.id] = realTarget;
 | 
			
		||||
        // Load important files
 | 
			
		||||
        preloadList([
 | 
			
		||||
            'rgss.rb',
 | 
			
		||||
            'data/scripts',
 | 
			
		||||
            'data/actors',
 | 
			
		||||
            'data/classes',
 | 
			
		||||
            'data/skills',
 | 
			
		||||
            'data/items',
 | 
			
		||||
            'data/weapons',
 | 
			
		||||
            'data/armors',
 | 
			
		||||
            'data/enemies',
 | 
			
		||||
            'data/troops',
 | 
			
		||||
            'data/states',
 | 
			
		||||
            'data/animations',
 | 
			
		||||
            'data/tilesets',
 | 
			
		||||
            'data/commonevents',
 | 
			
		||||
            'data/system',
 | 
			
		||||
            'data/mapinfos',
 | 
			
		||||
        ]);
 | 
			
		||||
 | 
			
		||||
        // Load wasm then initialize
 | 
			
		||||
        setTimeout(() => {
 | 
			
		||||
            getLazyAsset('mkxp.wasm', 'Game engine', () => {
 | 
			
		||||
                const s = document.createElement('script');
 | 
			
		||||
                s.setAttribute('src', 'mkxp.js');
 | 
			
		||||
                document.body.appendChild(s);
 | 
			
		||||
            });
 | 
			
		||||
        }, 200);
 | 
			
		||||
 | 
			
		||||
        function simulateKeyEvent(eventType, keyCode, charCode) {
 | 
			
		||||
            var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
 | 
			
		||||
            if (e.initEvent) e.initEvent(eventType, true, true);
 | 
			
		||||
 | 
			
		||||
            e.keyCode = keyCode;
 | 
			
		||||
            e.which = keyCode;
 | 
			
		||||
            e.charCode = charCode;
 | 
			
		||||
 | 
			
		||||
            // Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
 | 
			
		||||
            if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
 | 
			
		||||
                for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
 | 
			
		||||
                    if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
 | 
			
		||||
                        && JSEvents.eventHandlers[i].eventTypeString == eventType) {
 | 
			
		||||
                        JSEvents.eventHandlers[i].handlerFunc(e);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                // Dispatch to browser for real (use this if page uses SDL or something else for event handling):
 | 
			
		||||
                Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    function is_touch_device() {
 | 
			
		||||
        try {
 | 
			
		||||
            document.createEvent("TouchEvent");
 | 
			
		||||
            return true;
 | 
			
		||||
        } catch (e) {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (!is_touch_device()) {
 | 
			
		||||
        document.getElementById('dpad').style.display = 'none';
 | 
			
		||||
        document.getElementById('apad').style.display = 'none';
 | 
			
		||||
    }
 | 
			
		||||
        // Mappings
 | 
			
		||||
        const keyMap = {};
 | 
			
		||||
        const keysDown = {};
 | 
			
		||||
 | 
			
		||||
    // Add all bindings
 | 
			
		||||
    bindKey('d-up', 38);
 | 
			
		||||
    bindKey('d-right', 39);
 | 
			
		||||
    bindKey('d-down', 40);
 | 
			
		||||
    bindKey('d-left', 37);
 | 
			
		||||
    bindKey('ap-c', 67);
 | 
			
		||||
    bindKey('ap-b', 88);
 | 
			
		||||
    bindKey('ap-a', 90);
 | 
			
		||||
        /** Add virtual key binding */
 | 
			
		||||
        function bindKey(elem, key) {
 | 
			
		||||
            keyMap[elem] = key;
 | 
			
		||||
            const ne = document.getElementById(elem);
 | 
			
		||||
 | 
			
		||||
    const resize = function() {
 | 
			
		||||
        const el = document.getElementById('canvas');
 | 
			
		||||
        if (window.innerHeight > window.innerWidth) {
 | 
			
		||||
            el.style.height = 'unset';
 | 
			
		||||
            el.style.width = '100%';
 | 
			
		||||
        } else {
 | 
			
		||||
            el.style.width = 'unset';
 | 
			
		||||
            el.style.height = '100%';
 | 
			
		||||
            ne.addEventListener('touchstart', function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                simulateKeyEvent('keydown', key);
 | 
			
		||||
                keysDown[e.target.id] = elem;
 | 
			
		||||
            });
 | 
			
		||||
            ne.addEventListener('touchend', function(e) {
 | 
			
		||||
                e.preventDefault();
 | 
			
		||||
                if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
 | 
			
		||||
                    simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
 | 
			
		||||
                }
 | 
			
		||||
                keysDown[e.target.id] = 0;
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            ne.addEventListener('touchmove', function(event) {
 | 
			
		||||
                const myLocation = event.changedTouches[0];
 | 
			
		||||
                const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
 | 
			
		||||
                const origTarget = keysDown[myLocation.target.id];
 | 
			
		||||
 | 
			
		||||
                if (origTarget !== realTarget) {
 | 
			
		||||
                    if (origTarget) {
 | 
			
		||||
                        simulateKeyEvent('keyup', keyMap[origTarget]);
 | 
			
		||||
                        keysDown[myLocation.target.id] = 0;
 | 
			
		||||
                    }
 | 
			
		||||
                    if (keyMap[realTarget]) {
 | 
			
		||||
                        simulateKeyEvent('keydown', keyMap[realTarget]);
 | 
			
		||||
                        keysDown[myLocation.target.id] = realTarget;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    window.addEventListener('resize', resize);
 | 
			
		||||
    resize();
 | 
			
		||||
        function is_touch_device() {
 | 
			
		||||
            try {
 | 
			
		||||
                document.createEvent("TouchEvent");
 | 
			
		||||
                return true;
 | 
			
		||||
            } catch (e) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (!is_touch_device()) {
 | 
			
		||||
            document.getElementById('dpad').style.display = 'none';
 | 
			
		||||
            document.getElementById('apad').style.display = 'none';
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add all bindings
 | 
			
		||||
        bindKey('d-up', 38);
 | 
			
		||||
        bindKey('d-right', 39);
 | 
			
		||||
        bindKey('d-down', 40);
 | 
			
		||||
        bindKey('d-left', 37);
 | 
			
		||||
        bindKey('ap-c', 67);
 | 
			
		||||
        bindKey('ap-b', 88);
 | 
			
		||||
        bindKey('ap-a', 90);
 | 
			
		||||
        bindKey('ap-ka', 65);
 | 
			
		||||
 | 
			
		||||
        const resize = function() {
 | 
			
		||||
            const el = document.getElementById('canvas');
 | 
			
		||||
            if (window.innerHeight > window.innerWidth) {
 | 
			
		||||
                el.style.height = 'unset';
 | 
			
		||||
                el.style.width = '100%';
 | 
			
		||||
            } else {
 | 
			
		||||
                el.style.width = 'unset';
 | 
			
		||||
                el.style.height = '100%';
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        window.addEventListener('resize', resize);
 | 
			
		||||
        resize();
 | 
			
		||||
    </script>
 | 
			
		||||
 | 
			
		||||
    <!-- <script async type="text/javascript" src="mkxp.js"></script> -->
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue