Deploying to built from @ 2f50155ad7 🚀

This commit is contained in:
pulsejet 2020-10-19 22:57:35 +00:00
parent 2c8df35ec7
commit ba28fbffbd
6 changed files with 893 additions and 247 deletions

544
gameasync/bitmap-map.js Normal file
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@ -0,0 +1,544 @@
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"graphics/pictures/p_base_f1": [320,48],
"graphics/pictures/p_base_f2": [320,48],
"graphics/pictures/p_fortcity": [320,36],
"graphics/pictures/p_grave_v": [320,36],
"graphics/pictures/p_plant": [320,48],
"graphics/pictures/p_prison01": [320,48],
"graphics/pictures/p_prison02": [320,48],
"graphics/pictures/p_prison03": [320,48],
"graphics/pictures/p_prison04": [320,48],
"graphics/pictures/p_sewer3": [320,48],
"graphics/pictures/p_sewer4": [320,48],
"graphics/pictures/p_shop01": [320,48],
"graphics/pictures/p_shop03": [320,48],
"graphics/pictures/p_shop04": [320,48],
"graphics/pictures/p_u_city01": [320,48],
"graphics/pictures/p_u_city02": [320,48],
"graphics/pictures/p_u_city03": [320,48],
"graphics/pictures/p_valie1": [320,48],
"graphics/pictures/p_valie2": [320,48],
"graphics/pictures/p_valie3": [320,48],
"graphics/pictures/p_valie_f1": [320,48],
"graphics/pictures/p_valie_f2": [320,48],
"graphics/pictures/p_valie_f3": [320,48],
"graphics/pictures/protected01": [160,128],
"graphics/pictures/rader00": [160,128],
"graphics/pictures/rader01": [160,128],
"graphics/pictures/rader02": [160,128],
"graphics/pictures/rader_map": [200,100],
"graphics/pictures/rader_vtol": [128,102],
"graphics/pictures/sat_las": [160,300],
"graphics/pictures/sat_teisi": [320,160],
"graphics/pictures/shop03": [320,48],
"graphics/pictures/short1": [640,480],
"graphics/pictures/short2": [640,480],
"graphics/pictures/shouheki": [420,420],
"graphics/pictures/stealth": [120,24],
"graphics/pictures/target": [128,128],
"graphics/pictures/targeting01": [320,160],
"graphics/pictures/targeting02": [320,160],
"graphics/pictures/vasper2": [200,200],
"graphics/pictures/vasper3": [200,200],
"graphics/pictures/vtol": [200,170],
"graphics/pictures/vtol_data": [128,160],
"graphics/pictures/vtol_shadow": [200,170],
"graphics/pictures/yajirusi_down": [96,96],
"graphics/pictures/yajirusi_left": [96,96],
"graphics/pictures/yajirusi_right": [96,96],
"graphics/pictures/yajirusi_up": [96,96],
"graphics/pictures/yami": [640,480],
"graphics/pictures/yami2": [640,480],
"graphics/tilesets/areti0": [256,1024],
"graphics/tilesets/army": [256,1600],
"graphics/tilesets/base": [256,1600],
"graphics/tilesets/city0": [256,1760],
"graphics/tilesets/city1": [256,1792],
"graphics/tilesets/city2": [256,1760],
"graphics/tilesets/coffin": [256,1600],
"graphics/tilesets/earth": [256,768],
"graphics/tilesets/factory": [256,1280],
"graphics/tilesets/fort": [256,1600],
"graphics/tilesets/fort2": [256,1600],
"graphics/tilesets/plant": [256,1600],
"graphics/tilesets/shop": [256,1280],
"graphics/tilesets/shop2": [256,1280],
"graphics/tilesets/sky": [256,2048],
"graphics/tilesets/trailer": [256,160],
"graphics/tilesets/under0": [256,1600],
"graphics/titles/kn_title1": [640,480],
"graphics/transitions/001-blind01": [640,480],
"graphics/transitions/002-blind02": [640,480],
"graphics/transitions/003-blind03": [640,480],
"graphics/transitions/004-blind04": [640,480],
"graphics/transitions/005-stripe01": [640,480],
"graphics/transitions/006-stripe02": [640,480],
"graphics/transitions/007-line01": [640,480],
"graphics/transitions/008-line02": [640,480],
"graphics/transitions/009-random01": [640,480],
"graphics/transitions/010-random02": [640,480],
"graphics/transitions/011-random03": [640,480],
"graphics/transitions/012-random04": [640,480],
"graphics/transitions/013-square01": [640,480],
"graphics/transitions/014-square02": [640,480],
"graphics/transitions/015-diamond01": [640,480],
"graphics/transitions/016-diamond02": [640,480],
"graphics/transitions/017-brick01": [640,480],
"graphics/transitions/018-brick02": [640,480],
"graphics/transitions/019-whorl01": [640,480],
"graphics/transitions/020-flat01": [640,480],
"graphics/windowskins/windowskin_kn": [192,128],
};

View File

@ -3,7 +3,8 @@ var mapping = {
"data": "Data?h=",
"game": "Game.ini?h=dc381d8eebb783f2162b101e9d104ea4",
"graphics": "Graphics?h=",
"mapping": "mapping.js?h=1e4630549991863a1c66bc4b882353d1",
"bitmap-map": "bitmap-map.js?h=8d29145a907a99d776f9603eb356d5fa",
"mapping": "mapping.js?h=1d3ccdbb24d72b3de00941bc04721c57",
"rgss": "rgss.rb?h=e4f6ce1cd6617eedd6e4704cfd0d263b",
"audio/bgm": "Audio/BGM?h=",
"audio/bgs": "Audio/BGS?h=",

View File

@ -8,6 +8,7 @@
<script src="js/localforage.min.js"></script>
<script src="js/drive.js"></script>
<script src="gameasync/mapping.js"></script>
<script src="gameasync/bitmap-map.js"></script>
<title>MKXP</title>
<style>
@ -74,8 +75,8 @@
#fullscreen {
position: fixed;
bottom: 20px;
right: 20px;
bottom: 10px;
right: 10px;
opacity: 0.5;
cursor: pointer;
}
@ -83,8 +84,8 @@
opacity: 1;
}
#fullscreen > svg {
height: 25px;
width: 25px;
height: 20px;
width: 20px;
}
#progress {
@ -129,11 +130,14 @@
#d-right { transform: translateX(100%); }
#ap-b { transform: translate(-130%, 90%); }
#ap-c { transform: translate(-15%, -25%); }
#ap-a {
#ap-a, #ap-ka {
height: 7vh; max-height: 7vw;
width: 7vh; max-width: 7vw;
top: 50%;
transform: translate(25%, 25%);
transform: translate(60%, -30%);
}
#ap-ka {
transform: translate(-20%, 70%);
}
</style>
</head>
@ -158,6 +162,7 @@
<div id="ap-c"></div>
<div id="ap-b"></div>
<div id="ap-a"></div>
<div id="ap-ka"></div>
</div>
</div>
@ -173,284 +178,304 @@
</div>
<script type='text/javascript'>
var namespace = 'kne';
var wTitle = 'KN_E'
var namespace = 'kne';
var wTitle = 'KN_E'
window.saveFile = function(filename) {
const buf = FS.readFile('/game/' + filename);
const b64 = _bytesToBase64(buf);
localforage.setItem(namespace + filename, b64);
window.saveFile = function(filename) {
const buf = FS.readFile('/game/' + filename);
const b64 = _bytesToBase64(buf);
localforage.setItem(namespace + filename, b64);
localforage.getItem(namespace, function(err, res) {
if (err || !res) res = {};
res[filename] = 1;
localforage.setItem(namespace, res);
});
};
localforage.getItem(namespace, function(err, res) {
if (err || !res) res = {};
res[filename] = 1;
localforage.setItem(namespace, res);
});
};
var loadFiles = function() {
localforage.getItem(namespace, function(err, res) {
if (err || !res) return;
var loadFiles = function() {
localforage.getItem(namespace, function(err, res) {
if (err || !res) return;
const keys = Object.keys(res);
const keys = Object.keys(res);
console.log('Locally stored savefiles', keys);
console.log('Locally stored savefiles', keys);
keys.forEach((key) => {
localforage.getItem(namespace + key, (err, res) => {
if (err) return;
const buf = _base64ToBytes(res);
FS.writeFile('/game/' + key, buf);
});
});
});
}
var createDummies = function() {
// Base directory
FS.mkdir('/game');
// Create dummy objects
Object.values(mapping).forEach((file) => {
// Get filename
const filename = '/game/' + file.split("?")[0];
// Check if folder
if (file.endsWith('h=')) {
return FS.mkdir(filename);
}
// Create dummy file
FS.writeFile(filename, '1');
});
};
var Module = {
preRun: [createDummies],
postRun: [loadFiles],
noAudioDecoding: true,
print: (function() {
return function(text) {
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
keys.forEach((key) => {
localforage.getItem(namespace + key, (err, res) => {
if (err) return;
const buf = _base64ToBytes(res);
FS.writeFile('/game/' + key, buf);
});
});
});
}
};
window.setBusy = function() {
document.getElementById('spinner').style.opacity = "0.5";
};
var createDummies = function() {
// Base directory
FS.mkdir('/game');
window.setNotBusy = function() {
document.getElementById('spinner').style.opacity = "0";
};
// Create dummy objects
Object.values(mapping).forEach((file) => {
// Get filename
const filename = '/game/' + file.split("?")[0];
function fullscreen() {
// Check if folder
if (file.endsWith('h=')) {
return FS.mkdir(filename);
}
// Create dummy file
FS.writeFile(filename, '1');
});
};
var Module = {
preRun: [createDummies],
postRun: [loadFiles],
noAudioDecoding: true,
print: (function() {
return function(text) {
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {}
};
window.setBusy = function() {
document.getElementById('spinner').style.opacity = "0.5";
};
window.setNotBusy = function() {
document.getElementById('spinner').style.opacity = "0";
};
function fullscreen() {
document.getElementById('main').requestFullscreen();
screen.orientation.lock("landscape")
}
}
window.onerror = function() {
console.error("An error occured!")
};
window.onerror = function() {
console.error("An error occured!")
};
window.fileLoadedAsync = function(file) {
document.title = wTitle;
function preloadList(jsonArray) {
jsonArray.forEach((f) => {
const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
if (!url) return;
if (!(/.*Map.*rxdata/i.test(file))) return;
// Preload the asset
fetch('gameasync/' + url).then().catch();
});
}
fetch('preload/' + file + '.json')
.then(function(response) {
return response.json();
})
.then(function(jsonResponse) {
jsonResponse.forEach((f) => {
const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
if (!url) return;
window.fileLoadedAsync = function(file) {
document.title = wTitle;
// Preload the asset
setTimeout(() => {
fetch('gameasync/' + url).then().catch();
}, 1000);
});
});
};
if (!(/.*Map.*rxdata/i.test(file))) return;
var hideTimer = 0;
function getLazyAsset(url, filename, callback) {
const xhr = new XMLHttpRequest();
const pdiv = document.getElementById("progress");
let showTimer = 0;
let abortTimer = 0;
fetch('preload/' + file + '.json')
.then(function(response) {
return response.json();
})
.then(function(jsonResponse) {
setTimeout(() => {
preloadList(jsonResponse);
}, 200);
});
};
const retry = () => {
xhr.abort();
getLazyAsset(url, filename, callback);
}
var hideTimer = 0;
function getLazyAsset(url, filename, callback) {
const xhr = new XMLHttpRequest();
xhr.responseType = "arraybuffer";
const pdiv = document.getElementById("progress");
let showTimer = 0;
let abortTimer = 0;
xhr.onreadystatechange = function() {
if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
pdiv.innerHTML = `${filename} - done`;
hideTimer = setTimeout(() => {
pdiv.style.opacity = '0';
hideTimer = 0;
}, 500);
callback();
const retry = () => {
xhr.abort();
getLazyAsset(url, filename, callback);
}
clearTimeout(showTimer);
clearTimeout(abortTimer);
}
}
xhr.onprogress = function (event) {
const loaded = Math.round(event.loaded / 1024);
const total = Math.round(event.total / 1024);
pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
clearTimeout(abortTimer);
abortTimer = setTimeout(retry, 3000);
};
xhr.open('GET', url);
xhr.send();
pdiv.innerHTML = `${filename} - starting`;
showTimer = setTimeout(() => {
pdiv.style.opacity = '0.5';
}, 100);
abortTimer = setTimeout(retry, 3000);
if (hideTimer) {
clearTimeout(hideTimer);
hideTimer = 0;
}
}
document.title = wTitle;
</script>
<script>
// Load wasm then initialize
setTimeout(() => {
getLazyAsset('mkxp.wasm', 'Game engine', () => {
const s = document.createElement('script');
s.setAttribute('src', 'mkxp.js');
document.body.appendChild(s);
});
}, 500);
function simulateKeyEvent(eventType, keyCode, charCode) {
var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
if (e.initEvent) e.initEvent(eventType, true, true);
e.keyCode = keyCode;
e.which = keyCode;
e.charCode = charCode;
// Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
&& JSEvents.eventHandlers[i].eventTypeString == eventType) {
JSEvents.eventHandlers[i].handlerFunc(e);
xhr.onreadystatechange = function() {
if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
pdiv.innerHTML = `${filename} - done`;
hideTimer = setTimeout(() => {
pdiv.style.opacity = '0';
hideTimer = 0;
}, 500);
clearTimeout(showTimer);
clearTimeout(abortTimer);
callback(xhr.response);
}
}
} else {
// Dispatch to browser for real (use this if page uses SDL or something else for event handling):
Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
}
}
xhr.onprogress = function (event) {
const loaded = Math.round(event.loaded / 1024);
const total = Math.round(event.total / 1024);
pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
// Mappings
const keyMap = {};
const keysDown = {};
clearTimeout(abortTimer);
abortTimer = setTimeout(retry, 3000);
};
xhr.open('GET', url);
xhr.send();
/** Add virtual key binding */
function bindKey(elem, key) {
keyMap[elem] = key;
const ne = document.getElementById(elem);
pdiv.innerHTML = `${filename} - starting`;
ne.addEventListener('touchstart', function(e) {
e.preventDefault();
simulateKeyEvent('keydown', key);
keysDown[e.target.id] = elem;
});
ne.addEventListener('touchend', function(e) {
e.preventDefault();
if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
showTimer = setTimeout(() => {
pdiv.style.opacity = '0.5';
}, 100);
abortTimer = setTimeout(retry, 3000);
if (hideTimer) {
clearTimeout(hideTimer);
hideTimer = 0;
}
keysDown[e.target.id] = 0;
});
}
ne.addEventListener('touchmove', function(event) {
const myLocation = event.changedTouches[0];
const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
const origTarget = keysDown[myLocation.target.id];
document.title = wTitle;
if (origTarget !== realTarget) {
if (origTarget) {
simulateKeyEvent('keyup', keyMap[origTarget]);
keysDown[myLocation.target.id] = 0;
}
if (keyMap[realTarget]) {
simulateKeyEvent('keydown', keyMap[realTarget]);
keysDown[myLocation.target.id] = realTarget;
// Load important files
preloadList([
'rgss.rb',
'data/scripts',
'data/actors',
'data/classes',
'data/skills',
'data/items',
'data/weapons',
'data/armors',
'data/enemies',
'data/troops',
'data/states',
'data/animations',
'data/tilesets',
'data/commonevents',
'data/system',
'data/mapinfos',
]);
// Load wasm then initialize
setTimeout(() => {
getLazyAsset('mkxp.wasm', 'Game engine', () => {
const s = document.createElement('script');
s.setAttribute('src', 'mkxp.js');
document.body.appendChild(s);
});
}, 200);
function simulateKeyEvent(eventType, keyCode, charCode) {
var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
if (e.initEvent) e.initEvent(eventType, true, true);
e.keyCode = keyCode;
e.which = keyCode;
e.charCode = charCode;
// Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
&& JSEvents.eventHandlers[i].eventTypeString == eventType) {
JSEvents.eventHandlers[i].handlerFunc(e);
}
}
} else {
// Dispatch to browser for real (use this if page uses SDL or something else for event handling):
Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
}
});
}
function is_touch_device() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if (!is_touch_device()) {
document.getElementById('dpad').style.display = 'none';
document.getElementById('apad').style.display = 'none';
}
// Mappings
const keyMap = {};
const keysDown = {};
// Add all bindings
bindKey('d-up', 38);
bindKey('d-right', 39);
bindKey('d-down', 40);
bindKey('d-left', 37);
bindKey('ap-c', 67);
bindKey('ap-b', 88);
bindKey('ap-a', 90);
/** Add virtual key binding */
function bindKey(elem, key) {
keyMap[elem] = key;
const ne = document.getElementById(elem);
const resize = function() {
const el = document.getElementById('canvas');
if (window.innerHeight > window.innerWidth) {
el.style.height = 'unset';
el.style.width = '100%';
} else {
el.style.width = 'unset';
el.style.height = '100%';
ne.addEventListener('touchstart', function(e) {
e.preventDefault();
simulateKeyEvent('keydown', key);
keysDown[e.target.id] = elem;
});
ne.addEventListener('touchend', function(e) {
e.preventDefault();
if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
}
keysDown[e.target.id] = 0;
});
ne.addEventListener('touchmove', function(event) {
const myLocation = event.changedTouches[0];
const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
const origTarget = keysDown[myLocation.target.id];
if (origTarget !== realTarget) {
if (origTarget) {
simulateKeyEvent('keyup', keyMap[origTarget]);
keysDown[myLocation.target.id] = 0;
}
if (keyMap[realTarget]) {
simulateKeyEvent('keydown', keyMap[realTarget]);
keysDown[myLocation.target.id] = realTarget;
}
}
});
}
}
window.addEventListener('resize', resize);
resize();
function is_touch_device() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if (!is_touch_device()) {
document.getElementById('dpad').style.display = 'none';
document.getElementById('apad').style.display = 'none';
}
// Add all bindings
bindKey('d-up', 38);
bindKey('d-right', 39);
bindKey('d-down', 40);
bindKey('d-left', 37);
bindKey('ap-c', 67);
bindKey('ap-b', 88);
bindKey('ap-a', 90);
bindKey('ap-ka', 65);
const resize = function() {
const el = document.getElementById('canvas');
if (window.innerHeight > window.innerWidth) {
el.style.height = 'unset';
el.style.width = '100%';
} else {
el.style.width = 'unset';
el.style.height = '100%';
}
}
window.addEventListener('resize', resize);
resize();
</script>
<!-- <script async type="text/javascript" src="mkxp.js"></script> -->

View File

@ -18,3 +18,79 @@ function _base64ToBytes(base64) {
}
return bytes;
}
// Canvas used for image generation
var generationCanvas = document.createElement('canvas')
window.loadFileAsync = function(fullPath, bitmap, callback) {
// noop
callback = callback || (() => {});
// Make cache object
if (!window.fileAsyncCache) window.fileAsyncCache = {};
// Check if already loaded
if (window.fileAsyncCache.hasOwnProperty(fullPath)) return callback();
// Show spinner
if (!bitmap && window.setBusy) window.setBusy();
// Get mapping key
const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "");
const mappingValue = mapping[mappingKey];
// Check if this is a folder
if (!mappingValue || mappingValue.endsWith("h=")) {
console.error("Skipping loading", fullPath, mappingValue);
return callback();
}
// Get target URL
const iurl = "gameasync/" + mappingValue;
// Get path and filename
const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
// Main loading function
const load = (cb1) => {
getLazyAsset(iurl, filename, (data) => {
FS.createPreloadedFile(path, filename, new Uint8Array(data), true, true, function() {
window.fileAsyncCache[fullPath] = 1;
if (!bitmap && window.setNotBusy) window.setNotBusy();
if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
callback();
if (cb1) cb1();
}, console.error, false, false, () => {
try { FS.unlink(path + "/" + filename); } catch (err) {}
});
});
}
// Show progress if doing it synchronously only
if (bitmap && bitmapSizeMapping[mappingKey]) {
// Get image
const sm = bitmapSizeMapping[mappingKey];
generationCanvas.width = sm[0];
generationCanvas.height = sm[1];
// Create dummy from data uri
FS.createPreloadedFile(path, filename, generationCanvas.toDataURL(), true, true, function() {
// Return control to C++
callback(); callback = () => {};
// Lazy load and refresh
load(() => {
const reloadBitmap = Module.cwrap('reloadBitmap', 'number', ['number'])
reloadBitmap(bitmap);
});
}, console.error, false, false, () => {
try { FS.unlink(path + "/" + filename); } catch (err) {}
});
} else {
if (bitmap) {
console.warn('No sizemap for image', mappingKey);
}
load();
}
}

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mkxp.wasm

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