Add shell

This commit is contained in:
Varun Patil 2020-05-04 22:38:59 +05:30
parent 920168abe0
commit b7c8011c52
4 changed files with 116 additions and 1 deletions

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@ -461,7 +461,7 @@ SET(EMS_FLAGS " -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_ZLIB=1 -s USE_OGG=1 -s US
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS}") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS}")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS}") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS}")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} -s TOTAL_MEMORY=1073741824 -lopenal --preload-file game -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]'") SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} -s TOTAL_MEMORY=1073741824 -lopenal --preload-file game -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]' --shell-file shell.html")
set_target_properties( set_target_properties(
${PROJECT_NAME} ${PROJECT_NAME}

109
shell.html Normal file
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@ -0,0 +1,109 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>MKXP</title>
<style>
body {
margin: 0;
padding: 0;
background-color: black;
height: 100vh
}
#canvas {
padding: 0;
margin: 0 auto;
display: block;
border: 0px none;
background-color: black;
height: 100%;
}
#spinner {
position: fixed;
top: 50%;
left: 20px;
transform: translateY(-50%);
}
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid white;
border-right: 10px solid white;
border-bottom: 10px solid white;
border-top: 10px solid transparent;
border-radius: 100%;
background-color: transparent;
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
</style>
</head>
<body>
<div style="overflow:visible;" id="spinner">
<div class="spinner"></div>
</div>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1 width="640" height="480"></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
print: (function() {
return function(text) {
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
}
};
window.setBusy = function() {
document.getElementById('spinner').style.display = "block";
};
window.setNotBusy = function() {
document.getElementById('spinner').style.display = "none";
};
window.onerror = function() {
alert("An error occured!")
};
</script>
{{{ SCRIPT }}}
</body>
</html>

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@ -197,6 +197,7 @@ void Config::read(int argc, char *argv[])
defScreenW = 640; defScreenW = 640;
defScreenH = 480; defScreenH = 480;
enableBlitting = false; enableBlitting = false;
winResizable = false;
#undef PO_DESC #undef PO_DESC
#undef PO_DESC_ALL #undef PO_DESC_ALL

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@ -4,6 +4,7 @@
EM_JS(void, load_file_async_js, (const char* fullPathC), { EM_JS(void, load_file_async_js, (const char* fullPathC), {
Asyncify.handleSleep(function(wakeUp) { Asyncify.handleSleep(function(wakeUp) {
// Get argument
const fullPath = UTF8ToString(fullPathC); const fullPath = UTF8ToString(fullPathC);
// Make cache object // Make cache object
@ -12,6 +13,9 @@ EM_JS(void, load_file_async_js, (const char* fullPathC), {
// Check if already loaded // Check if already loaded
if (window.fileAsyncCache.hasOwnProperty(fullPath)) return wakeUp(); if (window.fileAsyncCache.hasOwnProperty(fullPath)) return wakeUp();
// Show spinner
if (window.setBusy) window.setBusy();
// Get full destination // Get full destination
const file = "game/" + fullPath; const file = "game/" + fullPath;
@ -28,6 +32,7 @@ EM_JS(void, load_file_async_js, (const char* fullPathC), {
// Get the new file // Get the new file
FS.createPreloadedFile(path, filename, iurl, true, true, function() { FS.createPreloadedFile(path, filename, iurl, true, true, function() {
window.fileAsyncCache[fullPath] = 1; window.fileAsyncCache[fullPath] = 1;
if (window.setNotBusy) window.setNotBusy();
wakeUp(); wakeUp();
}, console.error); }, console.error);
}); });