Shader: Fix compile issue (thanks again Mesa!)
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@ -27,7 +27,7 @@ void main()
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float at = ab*as;
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resFrag.a = at + ad - ad*at;
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resFrag.rgb = as*srcFrag.rgb + (1-at) * ad * dstFrag.rgb;
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resFrag.rgb = as*srcFrag.rgb + (1.0-at) * ad * dstFrag.rgb;
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gl_FragColor = resFrag;
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}
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