Add config option working around buggy graphics drivers
"subImageFix=true" should fix missing text on radeonsi fglrx as well as most mobile drivers. Also fixes tileset atlas on mobile.
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9122446b23
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b42725ea20
5 changed files with 99 additions and 13 deletions
src
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@ -374,14 +374,46 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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if (opacity == 0)
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return;
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if (source.megaSurface())
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SDL_Surface *srcSurf = source.megaSurface();
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if (srcSurf && shState->config().subImageFix)
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{
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/* Blit from software surface, for broken GL drivers */
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Vec2i gpTexSize;
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shState->ensureTexSize(sourceRect.w, sourceRect.h, gpTexSize);
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shState->bindTex();
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GLMeta::subRectImageUpload(srcSurf->w, sourceRect.x, sourceRect.y, 0, 0,
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sourceRect.w, sourceRect.h, srcSurf, GL_RGBA);
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GLMeta::subRectImageEnd();
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SimpleShader &shader = shState->shaders().simple;
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shader.bind();
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shader.setTranslation(Vec2i());
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shader.setTexSize(gpTexSize);
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p->pushSetViewport(shader);
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p->bindFBO();
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Quad &quad = shState->gpQuad();
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quad.setTexRect(FloatRect(0, 0, sourceRect.w, sourceRect.h));
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quad.setPosRect(destRect);
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p->blitQuad(quad);
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p->popViewport();
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p->addTaintedArea(destRect);
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p->onModified();
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return;
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}
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else if (srcSurf)
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{
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/* Blit from software surface */
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/* Don't do transparent blits for now */
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if (opacity < 255)
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source.ensureNonMega();
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SDL_Surface *srcSurf = source.megaSurface();
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SDL_Rect srcRect = sourceRect;
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SDL_Rect dstRect = destRect;
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SDL_Rect btmRect = { 0, 0, width(), height() };
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@ -405,18 +437,19 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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if (bltRect.w == dstRect.w && bltRect.h == dstRect.h)
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{
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/* Dest rectangle lies within bounding box */
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TEX::uploadSubImage(destRect.x, destRect.y,
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destRect.w, destRect.h,
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blitTemp->pixels, GL_RGBA);
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}
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else
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{
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/* Clipped blit */
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GLMeta::subRectImageUpload(blitTemp->w, bltRect.x - dstRect.x, bltRect.y - dstRect.y,
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bltRect.x, bltRect.y, bltRect.w, bltRect.h, blitTemp, GL_RGBA);
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GLMeta::subRectImageEnd();
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}
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SDL_FreeSurface(blitTemp);
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p->onModified();
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@ -468,7 +501,6 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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}
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p->addTaintedArea(destRect);
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p->onModified();
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}
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@ -1023,7 +1055,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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if (fastBlit)
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{
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if (squeeze == 1.0)
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if (squeeze == 1.0 && !shState->config().subImageFix)
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{
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/* Even faster: upload directly to bitmap texture.
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* We have to make sure the posRect lies within the texture
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