Update glstate.cpp
Modify the texture size for higher resolution games The code //Set max texture size to 16384 if conf.maxTextureSize is 0 ...... ..... was forked from joiplay/mkxp
This commit is contained in:
parent
c086cdf41d
commit
b12bc9f2c6
|
@ -120,9 +120,16 @@ GLState::GLState(const Config &conf)
|
|||
blendMode.init(BlendNormal);
|
||||
blend.init(true);
|
||||
scissorTest.init(false);
|
||||
scissorBox.init(IntRect(0, 0, 640, 480));
|
||||
scissorBox.init(IntRect(0, 0, conf.defScreenW, conf.defScreenH));
|
||||
program.init(0);
|
||||
|
||||
if (conf.maxTextureSize > 0)
|
||||
caps.maxTexSize = conf.maxTextureSize;
|
||||
|
||||
//Set max texture size to 16384 if conf.maxTextureSize is 0
|
||||
if (conf.maxTextureSize > 0){
|
||||
caps.maxTexSize = conf.maxTextureSize;
|
||||
} else {
|
||||
caps.maxTexSize = 16384;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue