Audio: Make cheap OpenAL pitch shifting a config option
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@ -82,6 +82,8 @@ mkxp reads configuration data from the file "mkxp.conf" contained in the current
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| defScreenH | int | 480 | Height the game window starts in |
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| fixedFramerate | int | 0 | FPS will be fixed to this amount. Ignored if 0. |
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| solidFonts | bool | false | Don't use alpha blending for fonts |
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| fastSoundPitch | bool | true | Use cheap OpenAL pitch shifting for sounds (SE) |
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| fastMusicPitch | bool | false | Use cheap OpenAL pitch shifting for music (BGM/BGS/ME) |
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| gameFolder | string | "." | mkxp will look for all game related files here |
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| allowSymlinks | bool | false | Allow symlinks to be followed in the game folder. |
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| customScript | string | "" | Execute a raw ruby script file instead of an RPG Maker game. |
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@ -26,6 +26,7 @@
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#include "intrulist.h"
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#include "filesystem.h"
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#include "exception.h"
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#include "config.h"
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#include "al-util.h"
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#include <QByteArray>
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@ -300,7 +301,8 @@ struct SoundEmitter
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AL::Source::setVolume(src, _volume);
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#ifndef RUBBERBAND
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AL::Source::setPitch(src, clamp<int>(pitch, 50, 150) / 100.f);
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if (shState->config().fastSoundPitch)
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AL::Source::setPitch(src, clamp<int>(pitch, 50, 150) / 100.f);
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#endif
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AL::Source::play(src);
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@ -761,7 +763,8 @@ private:
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needsRewind = false;
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#ifndef RUBBERBAND
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AL::Source::setPitch(alSrc, pitch);
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if (shState->config().fastMusicPitch)
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AL::Source::setPitch(alSrc, pitch);
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#endif
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}
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@ -39,6 +39,8 @@ Config::Config()
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defScreenH(480),
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fixedFramerate(0),
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solidFonts(false),
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fastSoundPitch(true),
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fastMusicPitch(false),
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gameFolder("."),
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allowSymlinks(false)
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{}
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@ -59,6 +61,8 @@ void Config::read()
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READ_VAL(defScreenH, Int);
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READ_VAL(fixedFramerate, Int);
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READ_VAL(solidFonts, Bool);
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READ_VAL(fastSoundPitch, Bool);
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READ_VAL(fastMusicPitch, Bool);
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READ_VAL(gameFolder, ByteArray);
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READ_VAL(allowSymlinks, Bool);
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READ_VAL(customScript, ByteArray);
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@ -44,6 +44,9 @@ struct Config
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bool solidFonts;
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bool fastSoundPitch;
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bool fastMusicPitch;
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QByteArray gameFolder;
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bool allowSymlinks;
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