Trivial config change
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@ -410,8 +410,7 @@ target_include_directories(${PROJECT_NAME} PRIVATE
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../pixman-0.40.0/pixman
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../pixman-0.40.0/pixman
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../physfs-3.0.2/src
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../physfs-3.0.2/src
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../mruby/include
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../mruby/include
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../ruby/include
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#..
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../ruby/.ext/include/x86_64-linux
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${SDL2_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIRS}
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#${VORBISFILE_INCLUDE_DIRS}
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#${VORBISFILE_INCLUDE_DIRS}
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@ -448,13 +447,13 @@ target_link_libraries(${PROJECT_NAME}
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${PLATFORM_LIBRARIES}
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${PLATFORM_LIBRARIES}
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)
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)
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SET(EMS_FLAGS " -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_ZLIB=1 -s USE_OGG=1 -s USE_VORBIS=1 -s USE_SDL_TTF=2 --std=c++14 -O3")
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SET(EMS_FLAGS " -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_ZLIB=1 -s USE_OGG=1 -s USE_VORBIS=1 -s USE_SDL_TTF=2 --std=c++14 -O3 -g0")
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SET(ASYNCIFY "-s ASYNCIFY=1 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]'")
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SET(ASYNCIFY "-s ASYNCIFY=1 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]'")
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#SET(ERR_FLAGS " -Werror")
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#SET(ERR_FLAGS " -Werror")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} ${ASYNCIFY} -s INITIAL_MEMORY=536870912 -lopenal --preload-file game -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 --shell-file shell.html -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} ${ASYNCIFY} -s INITIAL_MEMORY=536870912 -lopenal --preload-file game -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 --shell-file shell.html -s EMULATE_FUNCTION_POINTER_CASTS=0 -s ALLOW_MEMORY_GROWTH=1")
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set_target_properties(
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set_target_properties(
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${PROJECT_NAME}
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${PROJECT_NAME}
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@ -191,13 +191,14 @@ void Config::read(int argc, char *argv[])
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PO_DESC_ALL;
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PO_DESC_ALL;
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gameFolder = "game";
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gameFolder = "game";
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fixedFramerate = -1;
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fixedFramerate = 40;
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syncToRefreshrate = false;
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syncToRefreshrate = false;
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rgssVersion = 1;
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rgssVersion = 1;
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defScreenW = 640;
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defScreenW = 640;
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defScreenH = 480;
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defScreenH = 480;
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enableBlitting = false;
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enableBlitting = false;
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winResizable = false;
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winResizable = false;
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windowTitle = "KN_E";
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#undef PO_DESC
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#undef PO_DESC
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#undef PO_DESC_ALL
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#undef PO_DESC_ALL
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