Fix filesystem init for relative 'gamePath's
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					 1 changed files with 2 additions and 2 deletions
				
			
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					@ -110,11 +110,11 @@ struct GlobalStatePrivate
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		{
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							{
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			int unused = chdir(config.gameFolder.constData());
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								int unused = chdir(config.gameFolder.constData());
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			(void) unused;
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								(void) unused;
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			fileSystem.addPath(config.gameFolder.constData());
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								fileSystem.addPath(".");
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		}
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							}
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		// FIXME find out correct archive filename
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							// FIXME find out correct archive filename
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		QByteArray archPath = threadData->config.gameFolder + "/" GAME_ARCHIVE;
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							QByteArray archPath = GAME_ARCHIVE;
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		if (QFile::exists(archPath.constData()))
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							if (QFile::exists(archPath.constData()))
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			fileSystem.addPath(archPath.constData());
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								fileSystem.addPath(archPath.constData());
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