TilemapVX: Implement flash tiles
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					 1 changed files with 45 additions and 8 deletions
				
			
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			@ -33,18 +33,29 @@
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#include "quad.h"
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#include "quadarray.h"
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#include "shader.h"
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#include "flashmap.h"
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#include <vector>
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#include <sigc++/connection.h>
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// FIXME: Implement flash
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/* Flash tiles pulsing opacity */
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static const uint8_t flashAlpha[] =
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{
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	/* Fade in */
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	0x78, 0x78, 0x78, 0x78, 0x96, 0x96, 0x96, 0x96,
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	0xB4, 0xB4, 0xB4, 0xB4, 0xD2, 0xD2, 0xD2, 0xD2,
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	/* Fade out */
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	0xF0, 0xF0, 0xF0, 0xF0, 0xD2, 0xD2, 0xD2, 0xD2,
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	0xB4, 0xB4, 0xB4, 0xB4, 0x96, 0x96, 0x96, 0x96
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};
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static elementsN(flashAlpha);
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struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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{
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	Bitmap *bitmaps[BM_COUNT];
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	Table *mapData;
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	Table *flashData;
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	Table *flags;
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	Vec2i offset;
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			@ -69,6 +80,9 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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	uint16_t frameIdx;
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	Vec2 aniOffset;
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	FlashMap flashMap;
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	uint8_t flashAlphaIdx;
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	bool atlasDirty;
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	bool buffersDirty;
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	bool mapViewportDirty;
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			@ -92,6 +106,7 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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		void draw()
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		{
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			p->drawAbove();
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			p->drawFlashLayer();
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		}
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		ABOUT_TO_ACCESS_NOOP
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			@ -102,12 +117,12 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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	TilemapVXPrivate(Viewport *viewport)
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	    : ViewportElement(viewport),
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	      mapData(0),
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	      flashData(0),
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	      flags(0),
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	      allocQuads(0),
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	      groundQuads(0),
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	      aboveQuads(0),
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	      frameIdx(0),
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	      flashAlphaIdx(0),
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	      atlasDirty(true),
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	      buffersDirty(false),
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	      mapViewportDirty(false),
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			@ -206,6 +221,7 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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		}
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		updatePosition();
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		flashMap.setViewport(mapViewp);
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	}
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	static size_t quadBytes(size_t quads)
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			@ -266,6 +282,8 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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			rebuildBuffers();
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			buffersDirty = false;
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		}
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		flashMap.prepare();
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	}
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	SVertex *allocVert(std::vector<SVertex> &vec, size_t count)
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			@ -279,6 +297,15 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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	/* SceneElement */
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	void draw()
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	{
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		drawGround();
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		drawFlashLayer();
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	}
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	void drawGround()
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	{
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		if (groundQuads == 0)
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			return;
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		ShaderBase *shader;
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		if (!nullOrDisposed(bitmaps[BM_A1]))
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			@ -329,6 +356,14 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
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		GLMeta::vaoUnbind(vao);
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	}
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	void drawFlashLayer()
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	{
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		/* Flash tiles are drawn twice at half opacity, once over the
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		 * ground layer, and once over the above layer */
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		float alpha = (flashAlpha[flashAlphaIdx] / 255.f) / 2;
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		flashMap.draw(alpha, dispPos);
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	}
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	void onGeometryChange(const Scene::Geometry &geo)
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	{
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		mapViewp.w = (geo.rect.w / 32) + !!(geo.rect.w % 32) + 1;
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			@ -404,6 +439,7 @@ void TilemapVX::update()
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{
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	guardDisposed();
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	/* Animate tiles */
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	if (++p->frameIdx >= 30*3*4)
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		p->frameIdx = 0;
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			@ -416,6 +452,10 @@ void TilemapVX::update()
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	uint8_t aniIdxC = aniIndicesC[p->frameIdx / 30];
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	p->aniOffset = Vec2(aniIdxA * 2 * 32, aniIdxC * 32);
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	/* Animate flash */
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	if (++p->flashAlphaIdx >= flashAlphaN)
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		p->flashAlphaIdx = 0;
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}
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TilemapVX::BitmapArray &TilemapVX::getBitmapArray()
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			@ -426,7 +466,7 @@ TilemapVX::BitmapArray &TilemapVX::getBitmapArray()
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}
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DEF_ATTR_RD_SIMPLE(TilemapVX, MapData, Table*, p->mapData)
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DEF_ATTR_RD_SIMPLE(TilemapVX, FlashData, Table*, p->flashData)
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DEF_ATTR_RD_SIMPLE(TilemapVX, FlashData, Table*, p->flashMap.getData())
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DEF_ATTR_RD_SIMPLE(TilemapVX, Flags, Table*, p->flags)
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DEF_ATTR_RD_SIMPLE(TilemapVX, OX, int, p->offset.x)
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DEF_ATTR_RD_SIMPLE(TilemapVX, OY, int, p->offset.y)
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			@ -472,10 +512,7 @@ void TilemapVX::setFlashData(Table *value)
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{
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	guardDisposed();
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	if (p->flashData == value)
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		return;
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	p->flashData = value;
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	p->flashMap.setData(value);
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}
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void TilemapVX::setFlags(Table *value)
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