Rename 'resetInput' to 'resetInputStates'
This commit is contained in:
		
							parent
							
								
									d0fa2dd37a
								
							
						
					
					
						commit
						a75dea3ffe
					
				
					 2 changed files with 5 additions and 5 deletions
				
			
		| 
						 | 
					@ -93,7 +93,7 @@ void EventThread::process(RGSSThreadData &rtData)
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			case SDL_WINDOWEVENT_FOCUS_LOST :
 | 
								case SDL_WINDOWEVENT_FOCUS_LOST :
 | 
				
			||||||
				resetInput();
 | 
									resetInputStates();
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
| 
						 | 
					@ -159,7 +159,7 @@ void EventThread::process(RGSSThreadData &rtData)
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		case SDL_JOYDEVICEREMOVED :
 | 
							case SDL_JOYDEVICEREMOVED :
 | 
				
			||||||
			resetInput();
 | 
								resetInputStates();
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		case SDL_MOUSEBUTTONDOWN :
 | 
							case SDL_MOUSEBUTTONDOWN :
 | 
				
			||||||
| 
						 | 
					@ -196,7 +196,7 @@ void EventThread::cleanup()
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void EventThread::resetInput()
 | 
					void EventThread::resetInputStates()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	memset(&keyStates, 0, sizeof(keyStates));
 | 
						memset(&keyStates, 0, sizeof(keyStates));
 | 
				
			||||||
	memset(&joyState, 0, sizeof(joyState));
 | 
						memset(&joyState, 0, sizeof(joyState));
 | 
				
			||||||
| 
						 | 
					@ -250,7 +250,7 @@ void EventThread::showMessageBox(const char *body, int flags)
 | 
				
			||||||
	/* Keep repainting screen while box is open */
 | 
						/* Keep repainting screen while box is open */
 | 
				
			||||||
	gState->graphics().repaintWait(&msgBoxDone);
 | 
						gState->graphics().repaintWait(&msgBoxDone);
 | 
				
			||||||
	/* Prevent endless loops */
 | 
						/* Prevent endless loops */
 | 
				
			||||||
	resetInput();
 | 
						resetInputStates();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool EventThread::getFullscreen()
 | 
					bool EventThread::getFullscreen()
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -77,7 +77,7 @@ public:
 | 
				
			||||||
	void showMessageBox(const char *body, int flags = 0);
 | 
						void showMessageBox(const char *body, int flags = 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	void resetInput();
 | 
						void resetInputStates();
 | 
				
			||||||
	void setFullscreen(SDL_Window *, bool mode);
 | 
						void setFullscreen(SDL_Window *, bool mode);
 | 
				
			||||||
	bool fullscreen;
 | 
						bool fullscreen;
 | 
				
			||||||
	volatile bool msgBoxDone;
 | 
						volatile bool msgBoxDone;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue