Implement Bitmap 'blur'
I was a bit confused at first because I thought Enterbrain had actually implemented a full Gaussian blur, but nope, just dumb averaging.
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10 changed files with 149 additions and 1 deletions
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@ -76,6 +76,7 @@ struct GlobalStatePrivate
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TransShader transShader;
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SimpleTransShader sTransShader;
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HueShader hueShader;
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BlurShader blurShader;
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BltShader bltShader;
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TexPool texPool;
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@ -196,6 +197,7 @@ GSATT(FlashMapShader&, flashMapShader)
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GSATT(TransShader&, transShader)
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GSATT(SimpleTransShader&, sTransShader)
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GSATT(HueShader&, hueShader)
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GSATT(BlurShader&, blurShader)
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GSATT(BltShader&, bltShader)
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GSATT(TexPool&, texPool)
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GSATT(FontPool&, fontPool)
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