Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment shaders need that and defining it for vertex shaders causes tilemap cracks. Also manually define low precision for variables that hold color / alpha values.
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14 changed files with 67 additions and 42 deletions
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uniform sampler2D texture;
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uniform vec4 tone;
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uniform lowp vec4 tone;
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uniform float opacity;
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uniform vec4 color;
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uniform vec4 flash;
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uniform lowp float opacity;
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uniform lowp vec4 color;
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uniform lowp vec4 flash;
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varying vec2 v_texCoord;
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