Use compile time strlen
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@ -82,8 +82,8 @@ void initGLFunctions()
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/* Determine GL version */
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const char *ver = (const char*) gl.GetString(GL_VERSION);
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const char *glesPrefix = "OpenGL ES ";
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size_t glesPrefixN = strlen(glesPrefix);
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const char glesPrefix[] = "OpenGL ES ";
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const size_t glesPrefixN = sizeof(glesPrefix)-1;
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bool gles = false;
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