Port over Bitmap 'radial_blur' from old SFML codebase

This implementation is also heaps better than the old
one as it doesn't use a (differently sized) aux texture,
meaning the Bitmap discards its old texture and aquires
one of same size, making reuse through the TexPool a
lot more likely. It also saves on the aux texture blits
and binding switches.

As the setup / resource acquisition far outweighs the
actual rendering cost, operation time is relatively
constant no matter how many divisions are used.
This commit is contained in:
Jonas Kulla 2013-09-04 21:03:59 +02:00
parent 088f0a2a30
commit 9f26ff9fb0
8 changed files with 151 additions and 1 deletions

View file

@ -118,6 +118,17 @@ private:
GLint u_spriteMat;
};
class SimpleMatrixShader : public ShaderBase
{
public:
SimpleMatrixShader();
void setMatrix(const float value[16]);
private:
GLint u_matrix;
};
class TransShader : public ShaderBase
{
public: