Port over Bitmap 'radial_blur' from old SFML codebase
This implementation is also heaps better than the old one as it doesn't use a (differently sized) aux texture, meaning the Bitmap discards its old texture and aquires one of same size, making reuse through the TexPool a lot more likely. It also saves on the aux texture blits and binding switches. As the setup / resource acquisition far outweighs the actual rendering cost, operation time is relatively constant no matter how many divisions are used.
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@ -74,7 +74,7 @@ public:
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int width, int height);
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void clearRect(const IntRect &rect);
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// void radialBlur(int angle, int divisions);
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void radialBlur(int angle, int divisions);
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// /* ----- */
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void clear();
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