Port over Bitmap 'radial_blur' from old SFML codebase
This implementation is also heaps better than the old one as it doesn't use a (differently sized) aux texture, meaning the Bitmap discards its old texture and aquires one of same size, making reuse through the TexPool a lot more likely. It also saves on the aux texture blits and binding switches. As the setup / resource acquisition far outweighs the actual rendering cost, operation time is relatively constant no matter how many divisions are used.
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8 changed files with 151 additions and 1 deletions
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mkxp.pro
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mkxp.pro
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@ -104,6 +104,7 @@ EMBED = shader/transSimple.frag \
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shader/simple.vert \
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shader/simpleColor.vert \
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shader/sprite.vert \
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shader/simpleMatrix.vert \
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assets/liberation.ttf
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defineReplace(xxdOutput) {
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