Remove the remaining bits of deprecated GL usage

The drawing is now completely shader based, which makes away
with all usage of the depracted matrix stack. This also allows
us to do things like simple translations and texture coordinate
translation directly instead of doing everything indirectly
through matrices.

Fixed vertex attributes ('vertexPointer()' etc) are also
replaced with user defined attribute arrays.
This commit is contained in:
Jonas Kulla 2013-09-23 07:15:01 +02:00
parent 88c1489554
commit 9e63fb6b64
29 changed files with 701 additions and 295 deletions

View file

@ -29,6 +29,7 @@
#include "sigc++/signal.h"
class Font;
class ShaderBase;
struct TEXFBO;
struct BitmapPrivate;
@ -103,7 +104,10 @@ public:
/* <internal> */
void flush() const;
TEXFBO &getGLTypes();
void bindTexWithMatrix();
/* Binds the backing texture and sets the correct
* texture size uniform in shader */
void bindTex(ShaderBase &shader);
sigc::signal<void> modified;