Tightened up file handling code for config stores so that Windows is happy.
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464657e20e
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@ -38,8 +38,8 @@ extern "C" {
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#include <libguess.h>
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}
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#include <iconv.h>
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#include <errno.h>
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#endif
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#include <errno.h>
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/* http://stackoverflow.com/a/1031773 */
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static bool validUtf8(const char *string)
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@ -159,18 +159,23 @@ Config::Config()
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midi.chorus = false;
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midi.reverb = false;
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SE.sourceCount = 6;
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execPath = std::string("");
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}
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/* Pre-convert value to string since we don't care about the type at this point anymore */
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static bool updateConfigFileValue(const char *key, const char *value)
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bool Config::updateConfigFileValue(const char *key, const char *value)
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{
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std::string confPath = execPath + CONF_FILE;
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std::string tempPath = execPath + CONF_FILE_TMP;
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/* Insert scope so that file handles definitely get cleaned up, even on bitchy windows */
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{
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/* Open files for reading and writing */
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std::ifstream confRead;
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confRead.open(CONF_FILE);
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confRead.open(confPath.c_str());
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std::ofstream confWrite;
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confWrite.open(CONF_FILE_TMP, std::ofstream::trunc);
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confWrite.open(tempPath.c_str(), std::ofstream::trunc);
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if(confWrite && confRead)
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if(confWrite && confWrite.is_open() && confRead && confRead.is_open())
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{
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/* Buffer to store config file lines */
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char buf[512];
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@ -211,14 +216,10 @@ static bool updateConfigFileValue(const char *key, const char *value)
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confRead.close();
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confWrite.close();
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/* Backup old config file and move the new one into place */
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remove(CONF_FILE);
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rename(CONF_FILE_TMP, CONF_FILE);
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return true;
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}
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Debug() << CONF_FILE": Failed to update config file.\n";
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else
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{
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Debug() << CONF_FILE": Failed to update config file.";
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if(confRead.is_open())
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confRead.close();
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@ -228,13 +229,29 @@ static bool updateConfigFileValue(const char *key, const char *value)
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return false;
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}
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}
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/* Backup old config file and move the new one into place */
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if(std::remove(confPath.c_str()) == -1){
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Debug() << CONF_FILE": removal of the old config failed.";
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}
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if(std::rename(tempPath.c_str(), confPath.c_str()) != 0){
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Debug() << CONF_FILE": replacing the old config failed.";
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}
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return true;
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}
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bool Config::store(const char *key, int value)
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{
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bool update = false;
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std::string confPath = execPath + CONF_FILE;
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/* Insert scope to make sure file handles get cleaned up */
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{
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std::ifstream confFileRead;
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confFileRead.open(CONF_FILE);
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confFileRead.open(confPath.c_str());
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int curValue;
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if(confFileRead)
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if(confFileRead && confFileRead.is_open())
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{
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/* First read the config file to get the currently stored value
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/* and check whether it's in the config file at all */
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@ -258,22 +275,27 @@ bool Config::store(const char *key, int value)
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if(curValue == value)
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{
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/* We don't need to store anything */
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confFileRead.close();
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return true;
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}
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else
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/* needs file update */
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update = true;
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} catch (...) {}
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confFileRead.close();
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}
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}
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if(update)
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{
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/* Update the relevant config file line */
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char num[21];
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snprintf(num, 21, "%d", value);
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return updateConfigFileValue(key, num);
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}
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} catch (...) {}
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confFileRead.close();
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}
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/* Open file for writing */
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std::ofstream confFileWrite(CONF_FILE, std::ofstream::app);
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if(confFileWrite)
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if(confFileWrite && confFileWrite.is_open())
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{
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/* Append new config line */
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confFileWrite << '\n' << key << '=' << value;
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@ -288,12 +310,17 @@ bool Config::store(const char *key, int value)
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bool Config::store(const char *key, bool value)
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{
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std::ifstream confFileRead;
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confFileRead.open(CONF_FILE);
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bool curValue;
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if(confFileRead)
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bool update = false;
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std::string confPath = execPath + CONF_FILE;
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/* Insert scope to make sure file handles get cleaned up */
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{
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/* First read the config file to get the currently stored value */
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std::ifstream confFileRead;
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confFileRead.open(confPath.c_str());
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bool curValue;
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if(confFileRead && confFileRead.is_open())
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{
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/* First read the config file to get the currently stored value
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/* and check whether it's in the config file at all */
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po::options_description podesc;
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po::variables_map vm;
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podesc.add_options()(key, po::value<bool>()->required());
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@ -305,28 +332,34 @@ bool Config::store(const char *key, bool value)
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po::notify(vm);
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curValue = vm[key].as<bool>();
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}
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catch(po::multiple_occurrences &e)
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catch(po::multiple_occurrences e)
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{
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/* This is fine we're gonna remove the duplicates when storing */
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curValue = !value;
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curValue = ~value;
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}
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if(curValue == value)
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{
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/* We don't need to store anything */
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confFileRead.close();
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return true;
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}
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else
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/* needs file update */
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update = true;
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} catch (...) {}
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confFileRead.close();
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}
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}
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if(update)
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{
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/* Update the relevant config file line */
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return updateConfigFileValue(key, value ? "true" : "false");
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}
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} catch (...) {}
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confFileRead.close();
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}
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/* Open file for writing */
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std::ofstream confFileWrite(CONF_FILE, std::ofstream::app);
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if(confFileWrite)
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if(confFileWrite && confFileWrite.is_open())
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{
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/* Append new config line */
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confFileWrite << '\n' << key << '=' << std::boolalpha << value;
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@ -90,6 +90,7 @@ struct Config
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/* Internal */
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std::string customDataPath;
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std::string commonDataPath;
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std::string execPath;
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Config();
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@ -97,6 +98,9 @@ struct Config
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bool store(const char* key, int value);
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bool store(const char* key, bool value);
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void readGameINI();
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private:
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bool updateConfigFileValue(const char *key, const char *value);
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};
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#endif // CONFIG_H
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@ -205,6 +205,13 @@ int main(int argc, char *argv[])
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/* now we load the config */
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Config conf;
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char *execDir = SDL_GetBasePath();
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if (execDir)
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{
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conf.execPath = std::string(execDir);
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SDL_free(execDir);
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}
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conf.read(argc, argv);
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conf.readGameINI();
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