Add config option working around buggy graphics drivers
"subImageFix=true" should fix missing text on radeonsi fglrx as well as most mobile drivers. Also fixes tileset atlas on mobile.
This commit is contained in:
parent
1ff7a6cc47
commit
9a78864e2e
|
@ -86,6 +86,15 @@
|
|||
# solidFonts=false
|
||||
|
||||
|
||||
# Work around buggy graphics drivers which don't
|
||||
# properly synchronize texture access, most
|
||||
# apparent when text doesn't show up or the map
|
||||
# tileset doesn't render at all
|
||||
# (default: disabled)
|
||||
#
|
||||
# subImageFix=false
|
||||
|
||||
|
||||
# Set the base path of the game to '/path/to/game'
|
||||
# (default: executable directory)
|
||||
#
|
||||
|
|
|
@ -374,14 +374,46 @@ void Bitmap::stretchBlt(const IntRect &destRect,
|
|||
if (opacity == 0)
|
||||
return;
|
||||
|
||||
if (source.megaSurface())
|
||||
SDL_Surface *srcSurf = source.megaSurface();
|
||||
|
||||
if (srcSurf && shState->config().subImageFix)
|
||||
{
|
||||
/* Blit from software surface, for broken GL drivers */
|
||||
Vec2i gpTexSize;
|
||||
shState->ensureTexSize(sourceRect.w, sourceRect.h, gpTexSize);
|
||||
shState->bindTex();
|
||||
|
||||
GLMeta::subRectImageUpload(srcSurf->w, sourceRect.x, sourceRect.y, 0, 0,
|
||||
sourceRect.w, sourceRect.h, srcSurf, GL_RGBA);
|
||||
GLMeta::subRectImageEnd();
|
||||
|
||||
SimpleShader &shader = shState->shaders().simple;
|
||||
shader.bind();
|
||||
shader.setTranslation(Vec2i());
|
||||
shader.setTexSize(gpTexSize);
|
||||
|
||||
p->pushSetViewport(shader);
|
||||
p->bindFBO();
|
||||
|
||||
Quad &quad = shState->gpQuad();
|
||||
quad.setTexRect(FloatRect(0, 0, sourceRect.w, sourceRect.h));
|
||||
quad.setPosRect(destRect);
|
||||
|
||||
p->blitQuad(quad);
|
||||
p->popViewport();
|
||||
|
||||
p->addTaintedArea(destRect);
|
||||
p->onModified();
|
||||
|
||||
return;
|
||||
}
|
||||
else if (srcSurf)
|
||||
{
|
||||
/* Blit from software surface */
|
||||
/* Don't do transparent blits for now */
|
||||
if (opacity < 255)
|
||||
source.ensureNonMega();
|
||||
|
||||
SDL_Surface *srcSurf = source.megaSurface();
|
||||
|
||||
SDL_Rect srcRect = sourceRect;
|
||||
SDL_Rect dstRect = destRect;
|
||||
SDL_Rect btmRect = { 0, 0, width(), height() };
|
||||
|
@ -405,18 +437,19 @@ void Bitmap::stretchBlt(const IntRect &destRect,
|
|||
|
||||
if (bltRect.w == dstRect.w && bltRect.h == dstRect.h)
|
||||
{
|
||||
/* Dest rectangle lies within bounding box */
|
||||
TEX::uploadSubImage(destRect.x, destRect.y,
|
||||
destRect.w, destRect.h,
|
||||
blitTemp->pixels, GL_RGBA);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Clipped blit */
|
||||
GLMeta::subRectImageUpload(blitTemp->w, bltRect.x - dstRect.x, bltRect.y - dstRect.y,
|
||||
bltRect.x, bltRect.y, bltRect.w, bltRect.h, blitTemp, GL_RGBA);
|
||||
GLMeta::subRectImageEnd();
|
||||
}
|
||||
|
||||
|
||||
SDL_FreeSurface(blitTemp);
|
||||
|
||||
p->onModified();
|
||||
|
@ -468,7 +501,6 @@ void Bitmap::stretchBlt(const IntRect &destRect,
|
|||
}
|
||||
|
||||
p->addTaintedArea(destRect);
|
||||
|
||||
p->onModified();
|
||||
}
|
||||
|
||||
|
@ -1023,7 +1055,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
|
|||
|
||||
if (fastBlit)
|
||||
{
|
||||
if (squeeze == 1.0)
|
||||
if (squeeze == 1.0 && !shState->config().subImageFix)
|
||||
{
|
||||
/* Even faster: upload directly to bitmap texture.
|
||||
* We have to make sure the posRect lies within the texture
|
||||
|
|
|
@ -147,6 +147,7 @@ Config::Config()
|
|||
fixedFramerate(0),
|
||||
frameSkip(true),
|
||||
solidFonts(false),
|
||||
subImageFix(false),
|
||||
gameFolder("."),
|
||||
anyAltToggleFS(false),
|
||||
enableReset(true),
|
||||
|
@ -174,6 +175,7 @@ void Config::read(int argc, char *argv[])
|
|||
PO_DESC(fixedFramerate, int) \
|
||||
PO_DESC(frameSkip, bool) \
|
||||
PO_DESC(solidFonts, bool) \
|
||||
PO_DESC(subImageFix, bool) \
|
||||
PO_DESC(gameFolder, std::string) \
|
||||
PO_DESC(anyAltToggleFS, bool) \
|
||||
PO_DESC(enableReset, bool) \
|
||||
|
|
|
@ -45,6 +45,8 @@ struct Config
|
|||
|
||||
bool solidFonts;
|
||||
|
||||
bool subImageFix;
|
||||
|
||||
std::string gameFolder;
|
||||
bool anyAltToggleFS;
|
||||
bool enableReset;
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "table.h"
|
||||
|
||||
#include "sharedstate.h"
|
||||
#include "config.h"
|
||||
#include "glstate.h"
|
||||
#include "gl-util.h"
|
||||
#include "gl-meta.h"
|
||||
|
@ -542,19 +543,59 @@ struct TilemapPrivate
|
|||
if (tileset->megaSurface())
|
||||
{
|
||||
/* Mega surface tileset */
|
||||
TEX::bind(atlas.gl.tex);
|
||||
|
||||
SDL_Surface *tsSurf = tileset->megaSurface();
|
||||
|
||||
for (size_t i = 0; i < blits.size(); ++i)
|
||||
if (shState->config().subImageFix)
|
||||
{
|
||||
const TileAtlas::Blit &blitOp = blits[i];
|
||||
/* Implementation for broken GL drivers */
|
||||
FBO::bind(atlas.gl.fbo);
|
||||
glState.blend.pushSet(false);
|
||||
glState.viewport.pushSet(IntRect(0, 0, atlas.size.x, atlas.size.y));
|
||||
|
||||
GLMeta::subRectImageUpload(tsSurf->w, blitOp.src.x, blitOp.src.y,
|
||||
blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, tsSurf, GL_RGBA);
|
||||
SimpleShader &shader = shState->shaders().simple;
|
||||
shader.bind();
|
||||
shader.applyViewportProj();
|
||||
shader.setTranslation(Vec2i());
|
||||
|
||||
Quad &quad = shState->gpQuad();
|
||||
|
||||
for (size_t i = 0; i < blits.size(); ++i)
|
||||
{
|
||||
const TileAtlas::Blit &blitOp = blits[i];
|
||||
|
||||
Vec2i texSize;
|
||||
shState->ensureTexSize(tsLaneW, blitOp.h, texSize);
|
||||
shState->bindTex();
|
||||
GLMeta::subRectImageUpload(tsSurf->w, blitOp.src.x, blitOp.src.y,
|
||||
0, 0, tsLaneW, blitOp.h, tsSurf, GL_RGBA);
|
||||
|
||||
shader.setTexSize(texSize);
|
||||
quad.setTexRect(FloatRect(0, 0, tsLaneW, blitOp.h));
|
||||
quad.setPosRect(FloatRect(blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h));
|
||||
|
||||
quad.draw();
|
||||
}
|
||||
|
||||
GLMeta::subRectImageEnd();
|
||||
glState.viewport.pop();
|
||||
glState.blend.pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Clean implementation */
|
||||
TEX::bind(atlas.gl.tex);
|
||||
|
||||
for (size_t i = 0; i < blits.size(); ++i)
|
||||
{
|
||||
const TileAtlas::Blit &blitOp = blits[i];
|
||||
|
||||
GLMeta::subRectImageUpload(tsSurf->w, blitOp.src.x, blitOp.src.y,
|
||||
blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, tsSurf, GL_RGBA);
|
||||
}
|
||||
|
||||
GLMeta::subRectImageEnd();
|
||||
}
|
||||
|
||||
GLMeta::subRectImageEnd();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue