Config: Enable smoothScaling by default
There's really no reason not to.
This commit is contained in:
parent
384249c31a
commit
9a3dd2d554
|
@ -57,9 +57,9 @@
|
||||||
|
|
||||||
# Apply linear interpolation when game screen
|
# Apply linear interpolation when game screen
|
||||||
# is upscaled
|
# is upscaled
|
||||||
# (default: disabled)
|
# (default: enabled)
|
||||||
#
|
#
|
||||||
# smoothScaling=false
|
# smoothScaling=true
|
||||||
|
|
||||||
|
|
||||||
# Sync screen redraws to the monitor refresh rate
|
# Sync screen redraws to the monitor refresh rate
|
||||||
|
|
|
@ -151,7 +151,7 @@ void Config::read(int argc, char *argv[])
|
||||||
PO_DESC(winResizable, bool, false) \
|
PO_DESC(winResizable, bool, false) \
|
||||||
PO_DESC(fullscreen, bool, false) \
|
PO_DESC(fullscreen, bool, false) \
|
||||||
PO_DESC(fixedAspectRatio, bool, true) \
|
PO_DESC(fixedAspectRatio, bool, true) \
|
||||||
PO_DESC(smoothScaling, bool, false) \
|
PO_DESC(smoothScaling, bool, true) \
|
||||||
PO_DESC(vsync, bool, false) \
|
PO_DESC(vsync, bool, false) \
|
||||||
PO_DESC(defScreenW, int, 0) \
|
PO_DESC(defScreenW, int, 0) \
|
||||||
PO_DESC(defScreenH, int, 0) \
|
PO_DESC(defScreenH, int, 0) \
|
||||||
|
|
Loading…
Reference in New Issue