Don't use relative paths when #including xxd output

This commit is contained in:
Jonas Kulla 2014-11-30 17:50:24 +01:00
parent 60f101f2e6
commit 98b0b71359
2 changed files with 20 additions and 20 deletions

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@ -1 +1 @@
#include "../liberation.ttf.xxd" #include "liberation.ttf.xxd"

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@ -28,25 +28,25 @@
#include <string.h> #include <string.h>
#include <iostream> #include <iostream>
#include "../sprite.frag.xxd" #include "sprite.frag.xxd"
#include "../hue.frag.xxd" #include "hue.frag.xxd"
#include "../trans.frag.xxd" #include "trans.frag.xxd"
#include "../transSimple.frag.xxd" #include "transSimple.frag.xxd"
#include "../bitmapBlit.frag.xxd" #include "bitmapBlit.frag.xxd"
#include "../plane.frag.xxd" #include "plane.frag.xxd"
#include "../simple.frag.xxd" #include "simple.frag.xxd"
#include "../simpleColor.frag.xxd" #include "simpleColor.frag.xxd"
#include "../simpleAlpha.frag.xxd" #include "simpleAlpha.frag.xxd"
#include "../flashMap.frag.xxd" #include "flashMap.frag.xxd"
#include "../simple.vert.xxd" #include "simple.vert.xxd"
#include "../simpleColor.vert.xxd" #include "simpleColor.vert.xxd"
#include "../sprite.vert.xxd" #include "sprite.vert.xxd"
#include "../tilemap.vert.xxd" #include "tilemap.vert.xxd"
#include "../blur.frag.xxd" #include "blur.frag.xxd"
#include "../simpleMatrix.vert.xxd" #include "simpleMatrix.vert.xxd"
#include "../blurH.vert.xxd" #include "blurH.vert.xxd"
#include "../blurV.vert.xxd" #include "blurV.vert.xxd"
#include "../tilemapvx.vert.xxd" #include "tilemapvx.vert.xxd"
#define INIT_SHADER(vert, frag, name) \ #define INIT_SHADER(vert, frag, name) \