Tilemap/VX: Ensure proxy objects don't outlive their parents
Either of these would previously crash (same for VX): tm = Tilemap.new at = tm.autotiles tm = nil GC.start at[0] = Bitmap.new(1, 1) tm = Tilemap.new at = tm.autotiles tm.dispose at[0] = Bitmap.new(1, 1) Funnily, this makes RMXP itself crash too, but crashing is never acceptable except for possibly resource exhaustion.
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9 changed files with 41 additions and 12 deletions
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@ -55,7 +55,7 @@ public:
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void update();
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Autotiles &getAutotiles() const;
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Autotiles &getAutotiles();
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Viewport *getViewport() const;
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DECL_ATTR( Tileset, Bitmap* )
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@ -68,6 +68,7 @@ public:
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private:
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TilemapPrivate *p;
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Autotiles atProxy;
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void releaseResources();
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const char *klassName() const { return "tilemap"; }
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