Tilemap/VX: Ensure proxy objects don't outlive their parents

Either of these would previously crash (same for VX):

tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)

tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)

Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
This commit is contained in:
Jonas Kulla 2014-09-26 18:21:50 +02:00
parent e9d0d0566b
commit 9758e660c4
9 changed files with 41 additions and 12 deletions

View file

@ -94,6 +94,10 @@ RB_METHOD(tilemapInitialize)
rb_iv_set(autotilesObj, "array", ary);
/* Circular reference so both objects are always
* alive at the same time */
rb_iv_set(autotilesObj, "tilemap", self);
return self;
}

View file

@ -64,6 +64,10 @@ RB_METHOD(tilemapVXInitialize)
rb_iv_set(autotilesObj, "array", ary);
/* Circular reference so both objects are always
* alive at the same time */
rb_iv_set(autotilesObj, "tilemap", self);
return self;
}