MRI: add option to use a script's name as filename
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8bc17a9a98
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95c112bbe4
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@ -295,11 +295,20 @@ static void runRMXPScripts()
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VALUE string = newStringUTF8(RSTRING_PTR(scriptDecoded),
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RSTRING_LEN(scriptDecoded));
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char fname[32];
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int len = snprintf(fname, sizeof(fname), "Section%03ld", i);
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VALUE fname;
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if (shState->rtData().config.useScriptNames)
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{
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fname = rb_ary_entry(script, 1);
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}
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else
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{
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char buf[32];
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int len = snprintf(buf, sizeof(buf), "Section%03ld", i);
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fname = newStringUTF8(buf, len);
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}
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int state;
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evalString(string, newStringUTF8(fname, len), &state);
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evalString(string, fname, &state);
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if (state)
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break;
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}
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@ -113,3 +113,9 @@
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# RTP=/path/to/rtp1
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# RTP=/path/to/rtp2.zip
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# RTP=/path/to/game.rgssad
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# Use the script's name as filename in warnings and error messages
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# (default: disabled)
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#
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# useScriptNames=false
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@ -49,7 +49,8 @@ Config::Config()
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gameFolder("."),
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anyAltToggleFS(false),
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allowSymlinks(false),
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pathCache(true)
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pathCache(true),
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useScriptNames(false)
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{}
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void Config::read(int argc, char *argv[])
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@ -72,7 +73,8 @@ void Config::read(int argc, char *argv[])
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PO_DESC(allowSymlinks, bool) \
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PO_DESC(iconPath, std::string) \
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PO_DESC(customScript, std::string) \
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PO_DESC(pathCache, bool)
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PO_DESC(pathCache, bool) \
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PO_DESC(useScriptNames, bool)
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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@ -51,6 +51,8 @@ struct Config
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std::string iconPath;
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bool useScriptNames;
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std::string customScript;
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std::vector<std::string> rtps;
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