MRI: add option to use a script's name as filename
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					 4 changed files with 24 additions and 5 deletions
				
			
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			@ -49,7 +49,8 @@ Config::Config()
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      gameFolder("."),
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      anyAltToggleFS(false),
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      allowSymlinks(false),
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      pathCache(true)
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      pathCache(true),
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      useScriptNames(false)
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{}
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void Config::read(int argc, char *argv[])
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			@ -72,7 +73,8 @@ void Config::read(int argc, char *argv[])
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	PO_DESC(allowSymlinks, bool) \
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	PO_DESC(iconPath, std::string) \
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	PO_DESC(customScript, std::string) \
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	PO_DESC(pathCache, bool)
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	PO_DESC(pathCache, bool) \
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	PO_DESC(useScriptNames, bool)
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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			@ -51,6 +51,8 @@ struct Config
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	std::string iconPath;
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	bool useScriptNames;
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	std::string customScript;
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	std::vector<std::string> rtps;
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