Config: Properly use windowTitle everywhere instead of game.title
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					 2 changed files with 6 additions and 6 deletions
				
			
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			@ -296,14 +296,14 @@ void EventThread::process(RGSSThreadData &rtData)
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					if (fullscreen)
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					{
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						/* Prevent fullscreen flicker */
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						strncpy(pendingTitle, rtData.config.game.title.c_str(),
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						strncpy(pendingTitle, rtData.config.windowTitle.c_str(),
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						        sizeof(pendingTitle));
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						havePendingTitle = true;
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						break;
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					}
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					SDL_SetWindowTitle(win, rtData.config.game.title.c_str());
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					SDL_SetWindowTitle(win, rtData.config.windowTitle.c_str());
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				}
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				break;
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			@ -410,7 +410,7 @@ void EventThread::process(RGSSThreadData &rtData)
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			case REQUEST_MESSAGEBOX :
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				SDL_ShowSimpleMessageBox(event.user.code,
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				                         rtData.config.game.title.c_str(),
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				                         rtData.config.windowTitle.c_str(),
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				                         (const char*) event.user.data1, win);
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				free(event.user.data1);
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				msgBoxDone.set();
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			@ -429,7 +429,7 @@ void EventThread::process(RGSSThreadData &rtData)
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					break;
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				snprintf(buffer, sizeof(buffer), "%s - %d FPS",
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				         rtData.config.game.title.c_str(), event.user.code);
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				         rtData.config.windowTitle.c_str(), event.user.code);
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				/* Updating the window title in fullscreen
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				 * mode seems to cause flickering */
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			@ -353,13 +353,13 @@ int main(int argc, char *argv[])
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	if (rtData.rqTermAck)
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		SDL_WaitThread(rgssThread, 0);
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	else
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		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.game.title.c_str(),
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		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.windowTitle.c_str(),
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		                         "The RGSS script seems to be stuck and mkxp will now force quit", win);
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	if (!rtData.rgssErrorMsg.empty())
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	{
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		Debug() << rtData.rgssErrorMsg;
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		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.game.title.c_str(),
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		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.windowTitle.c_str(),
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		                         rtData.rgssErrorMsg.c_str(), win);
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	}
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