MRI-Binding: Add 'ViewportElement.viewport=' binding
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@ -40,6 +40,32 @@ RB_METHOD(viewportElementGetViewport)
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return rb_iv_get(self, "viewport");
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}
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#ifdef RGSS2
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template<class C>
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RB_METHOD(viewportElementSetViewport)
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{
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RB_UNUSED_PARAM;
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ViewportElement *ve = getPrivateData<C>(self);
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "o", &viewportObj, RB_ARG_END);
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if (rb_type(viewportObj) != RUBY_T_NIL)
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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GUARD_EXC( ve->setViewport(viewport); );
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rb_iv_set(self, "viewport", viewportObj);
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return viewportObj;
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}
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#endif
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template<class C>
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static C *
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viewportElementInitialize(int argc, VALUE *argv, VALUE self)
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@ -69,6 +95,10 @@ viewportElementBindingInit(VALUE klass)
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sceneElementBindingInit<C>(klass);
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_rb_define_method(klass, "viewport", viewportElementGetViewport<C>);
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#ifdef RGSS2
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_rb_define_method(klass, "viewport=", viewportElementSetViewport<C>);
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#endif
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}
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#endif // VIEWPORTELEMENTBINDING_H
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