Implement RGSS2 Window class (WindowVX)
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@ -59,6 +59,10 @@ void planeBindingInit();
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void windowBindingInit();
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void tilemapBindingInit();
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#ifdef RGSS2
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void windowVXBindingInit();
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#endif
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void inputBindingInit();
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void audioBindingInit();
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void graphicsBindingInit();
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@ -83,9 +87,14 @@ static void mriBindingInit()
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spriteBindingInit();
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viewportBindingInit();
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planeBindingInit();
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windowBindingInit();
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tilemapBindingInit();
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#ifdef RGSS2
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windowVXBindingInit();
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#else
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windowBindingInit();
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#endif
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inputBindingInit();
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audioBindingInit();
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graphicsBindingInit();
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@ -0,0 +1,153 @@
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/*
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** window-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "windowvx.h"
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#include "disposable-binding.h"
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#include "viewportelement-binding.h"
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#include "binding-util.h"
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DEF_TYPE(WindowVX);
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RB_METHOD(windowVXInitialize)
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{
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int x, y, width, height;
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x = y = width = height = 0;
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if (argc == 4)
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rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
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WindowVX *w = new WindowVX(x, y, width, height);
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setPrivateData(self, w);
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w->setCursorRect(new Rect);
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w->setTone(new Tone);
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wrapNilProperty(self, "windowskin");
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wrapNilProperty(self, "contents");
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wrapProperty(self, w->getTone(), "tone", ToneType);
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wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType);
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return self;
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}
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RB_METHOD(windowVXUpdate)
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{
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RB_UNUSED_PARAM;
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WindowVX *w = getPrivateData<WindowVX>(self);
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w->update();
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return Qnil;
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}
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RB_METHOD(windowVXMove)
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{
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WindowVX *w = getPrivateData<WindowVX>(self);
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int x, y, width, height;
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rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
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w->move(x, y, width, height);
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return Qnil;
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}
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RB_METHOD(windowVXIsOpen)
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{
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RB_UNUSED_PARAM;
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WindowVX *w = getPrivateData<WindowVX>(self);
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return rb_bool_new(w->isOpen());
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}
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RB_METHOD(windowVXIsClosed)
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{
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RB_UNUSED_PARAM;
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WindowVX *w = getPrivateData<WindowVX>(self);
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return rb_bool_new(w->isClosed());
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}
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DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Windowskin, "windowskin")
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DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Contents, "contents")
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DEF_PROP_OBJ(WindowVX, Rect, CursorRect, "cursor_rect")
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DEF_PROP_OBJ(WindowVX, Tone, Tone, "tone")
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DEF_PROP_I(WindowVX, X)
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DEF_PROP_I(WindowVX, Y)
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DEF_PROP_I(WindowVX, OX)
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DEF_PROP_I(WindowVX, OY)
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DEF_PROP_I(WindowVX, Width)
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DEF_PROP_I(WindowVX, Height)
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DEF_PROP_I(WindowVX, Padding)
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DEF_PROP_I(WindowVX, PaddingBottom)
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DEF_PROP_I(WindowVX, Opacity)
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DEF_PROP_I(WindowVX, BackOpacity)
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DEF_PROP_I(WindowVX, ContentsOpacity)
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DEF_PROP_I(WindowVX, Openness)
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DEF_PROP_B(WindowVX, Active)
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DEF_PROP_B(WindowVX, ArrowsVisible)
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DEF_PROP_B(WindowVX, Pause)
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void
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windowVXBindingInit()
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{
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// FIXME: data type name will end up as "WindowVX"
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INIT_TYPE(WindowVX);
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VALUE klass = rb_define_class("Window", rb_cObject);
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rb_define_alloc_func(klass, classAllocate<&WindowVXType>);
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disposableBindingInit <WindowVX>(klass);
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viewportElementBindingInit<WindowVX>(klass);
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_rb_define_method(klass, "initialize", windowVXInitialize);
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_rb_define_method(klass, "update", windowVXUpdate);
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_rb_define_method(klass, "move", windowVXMove);
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_rb_define_method(klass, "open?", windowVXIsOpen);
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_rb_define_method(klass, "closed?", windowVXIsClosed);
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INIT_PROP_BIND( WindowVX, Windowskin, "windowskin" );
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INIT_PROP_BIND( WindowVX, Contents, "contents" );
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INIT_PROP_BIND( WindowVX, CursorRect, "cursor_rect" );
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INIT_PROP_BIND( WindowVX, Active, "active" );
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INIT_PROP_BIND( WindowVX, ArrowsVisible, "arrows_visible" );
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INIT_PROP_BIND( WindowVX, Pause, "pause" );
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INIT_PROP_BIND( WindowVX, X, "x" );
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INIT_PROP_BIND( WindowVX, Y, "y" );
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INIT_PROP_BIND( WindowVX, Width, "width" );
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INIT_PROP_BIND( WindowVX, Height, "height" );
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INIT_PROP_BIND( WindowVX, OX, "ox" );
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INIT_PROP_BIND( WindowVX, OY, "oy" );
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INIT_PROP_BIND( WindowVX, Padding, "padding" );
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INIT_PROP_BIND( WindowVX, PaddingBottom, "padding_bottom" );
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INIT_PROP_BIND( WindowVX, Opacity, "opacity" );
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INIT_PROP_BIND( WindowVX, BackOpacity, "back_opacity" );
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INIT_PROP_BIND( WindowVX, ContentsOpacity, "contents_opacity" );
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INIT_PROP_BIND( WindowVX, Openness, "openness" );
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INIT_PROP_BIND( WindowVX, Tone, "tone" );
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}
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11
mkxp.pro
11
mkxp.pro
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@ -196,8 +196,12 @@ EMBED = \
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assets/liberation.ttf
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RGSS2 {
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HEADERS += \
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src/windowvx.h
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SOURCES += \
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src/vorbissource.cpp
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src/vorbissource.cpp \
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src/windowvx.cpp
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EMBED += \
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shader/blur.frag \
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@ -311,6 +315,11 @@ BINDING_MRI {
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binding-mri/audio-binding.cpp \
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binding-mri/module_rpg.cpp \
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binding-mri/filesystem-binding.cpp
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RGSS2 {
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SOURCES += \
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binding-mri/windowvx-binding.cpp
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}
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}
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OTHER_FILES += $$EMBED
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@ -29,6 +29,7 @@
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class SceneElement;
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class Viewport;
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class WindowVX;
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class Window;
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struct ScanRow;
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struct TilemapPrivate;
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@ -63,6 +64,7 @@ protected:
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friend class SceneElement;
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friend class Window;
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friend class WindowVX;
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friend struct ScanRow;
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};
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,76 @@
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/*
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** window-vx.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WINDOWVX_H
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#define WINDOWVX_H
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#include "viewport.h"
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#include "disposable.h"
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#include "util.h"
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class Bitmap;
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struct Rect;
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struct Tone;
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struct WindowVXPrivate;
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class WindowVX : public ViewportElement, public Disposable
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{
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public:
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WindowVX(Viewport *viewport = 0);
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WindowVX(int x, int y, int width, int height);
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~WindowVX();
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void update();
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void move(int x, int y, int width, int height);
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bool isOpen() const;
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bool isClosed() const;
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DECL_ATTR( Windowskin, Bitmap* )
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DECL_ATTR( Contents, Bitmap* )
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DECL_ATTR( CursorRect, Rect* )
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DECL_ATTR( Active, bool )
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DECL_ATTR( ArrowsVisible, bool )
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DECL_ATTR( Pause, bool )
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DECL_ATTR( X, int )
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DECL_ATTR( Y, int )
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DECL_ATTR( Width, int )
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DECL_ATTR( Height, int )
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DECL_ATTR( OX, int )
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DECL_ATTR( OY, int )
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DECL_ATTR( Padding, int )
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DECL_ATTR( PaddingBottom, int )
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DECL_ATTR( Opacity, int )
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DECL_ATTR( BackOpacity, int )
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DECL_ATTR( ContentsOpacity, int )
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DECL_ATTR( Openness, int )
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DECL_ATTR( Tone, Tone* )
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private:
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WindowVXPrivate *p;
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void draw();
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void onGeometryChange(const Scene::Geometry &);
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};
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#endif // WINDOWVX_H
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