Spacing/spelling

This commit is contained in:
Jonas Kulla 2014-05-07 17:52:11 +02:00
parent 72fc659a4c
commit 8dd7c1b48c
2 changed files with 10 additions and 10 deletions

View File

@ -106,7 +106,7 @@ protected:
// FIXME: This should be a signal
virtual void onGeometryChange(const Scene::Geometry &) {}
/* Compares to elements in terms of their display priority;
/* Compares two elements in terms of their display priority;
* elements with lower priority are drawn earlier */
bool operator<(const SceneElement &o) const;

View File

@ -37,26 +37,26 @@ namespace TileQuads
{
/* Calculate needed quad counts */
int oneDimCount(int tileDimension,
int destDimension);
int destDimension);
int twoDimCount(int tileW, int tileH,
int destW, int destH);
int destW, int destH);
/* Build tiling quads */
int buildH(const IntRect &sourceRect,
int width, int x, int y,
Vertex *verts);
int width, int x, int y,
Vertex *verts);
int buildV(const IntRect &sourceRect,
int height, int ox, int oy,
Vertex *verts);
int height, int ox, int oy,
Vertex *verts);
int build(const IntRect &sourceRect,
const IntRect &destRect,
Vertex *verts);
const IntRect &destRect,
Vertex *verts);
/* Build a quad "frame" (see Window cursor_rect) */
int buildFrame(const IntRect &rect,
Vertex vert[36]);
Vertex vert[36]);
int buildFrameSource(const IntRect &rect,
Vertex vert[36]);